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Type :article
Subject :Q Science
Main Author : Marlina Mat Napes
Additional Authors :Aisyah Mohamad Sharif
Title :Analisis keperluan untuk pembangunan alat pembelajaran berasaskan permainan bagi subjek kimia tingkatan empat
Place of Production :Tanjong Malim
Year of Publication :2022
Corporate Name :Universiti Pendidikan Sultan Idris
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Abstract : Universiti Pendidikan Sultan Idris
Kajian ini secara khususnya dijalankan bagi mengenal pasti permasalahan yang dihadapi oleh murid dan guru dalam menguasai standard kandungan (SK) penyediaan garam dan mengenal pasti keperluan untuk membangunkan alat pembelajaran berasaskan permainan (PBP) bagi SK tersebut. Kajian adalah melalui pendekatan kuantitatif menggunakan reka bentuk tinjauan. Platform Google Forms digunakan sebagai borang soal selidik kajian. Instrumen kajian telah disebar luas secara rawak melalui aplikasi Telegram dan WhatsApp. Seramai 224 murid dan 207 guru di seluruh Malaysia terutamanya di Selangor, Kuala Lumpur dan Perak telah menjawab soal selidik yang diedarkan dan data dianalisis secara deskriptif. Hasil kajian mendapati 80.4% murid dan 86.5% guru menyatakan persetujuan mengenai kesukaran standard kandungan penyediaan garam. Kesukaran yang dinyatakan oleh murid adalah terlalu banyak fakta yang perlu diingat (86.1%), mengalami kesukaran menjawab soalan berkaitan eksperimen untuk SK penyediaan garam (77.2%) dan pelaksanaan amali di sekolah kurang membantu menguasai kaedah penyediaan garam sepenuhnya (75%). Guru juga bersetuju aktiviti eksperimen yang dijalankan tidak menjamin kefahaman murid terhadap SK garam (75.8%) dan murid gagal menjawab soalan berkaitan eksperimen SK garam (78.3%). Selain itu, 87.9% murid dan 84.50% guru telah bersedia menggunakan permainan (PBP) semasa pengajaran dan pembelajaran. Kajian menunjukkan murid memilih jenis permainan melalui telefon pintar (62.1%), papan permainan (51.8%) dan kad permainan (49.6%). Berbeza dengan guru iaitu kad permainan (66.7%), papan permainan (58.5%) dan telefon pintar (54.1%). Kajian analisis keperluan ini membantu penyelidik bagi menentukan pencirian alat pembelajaran berasaskan permainan iaitu aktiviti pra-makmal yang mempunyai kombinasi papan dan kad permainan. Kajian yang dihasilkan dapat membantu pendidik menghasilkan alat pengajaran yang bersesuai dengan masalah dan keperluan murid pada masa kini.

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