[1] Campbell, N.A. & Reece, J. B. (2005). Biology. 7th edition. United States of America: Pearson Education, Inc.
[2] Jayawardana, H. B. A. (2017). Paradigma pembelajaran biologi Di era digital. JURNAL BIOEDUKATIKA, 5(1), 12. https://doi.org/10.26555/bioedukatika.v5i1.5628.
[3] Cimer, A. (2012). What makes biology learning difficult and effective: Students’ views. Educational Research and Reviews, 7(3), 61-71. doi:10.5897/ERR11.205.
[4] Jamali, S.S Shiratuddin, M.F., Wong, K. W., & Oskam, C. L. (2015). Utilising mobile-augmented reality for learning human anatomy. Procedia - Social and Behavioral Sciences, 197, 659-668. https://doi.org/10.1016/j.sbspro.2015.07.054.
[5] Suwarno, R. N., & Suratsih. (2019). Development of bio-monopoli of human musculoskeletal system as learning media for high school students. Journal of Physics: Conference Series, 1241(1), 012039. https://doi.org/10.1088/1742-6596/1241/1/012039.
[6] Ishaq, K., Zin, N. A. M., Rosdi, F., Jehanghir, M., Ishaq, S & Abid, A. (2021). Mobile-assisted and gamification-based language learning: A systematic literature review. PeerJ Computer Science. http://dx.doi.org.ezpustaka2.upsi.edu.my/10.7717/peerj-cs.496.
[7] Jeno, L. M., Dettweiler, U., & Grytnes, J. A. (2020). The effects of a goal-framing and need-supportive app on undergraduates' intentions, effort, and achievement in mobile science learning. Computers & Education, 159, 104022. https://doi.org/10.1016/j.compedu.2020.104022.
[8] Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60, 1–8. https://doi.org/10.1016/j.cedpsych.2019.101827.
[9] Alsaleh, N. (2020). The effectiveness of an instructional design training program to enhance teachers' perceived skills in solving educational problems. Educational Research and Reviews, 15(12), 751-763. https://doi.org/10.5897/ERR2020.4082.
[10] Lund, A. M. (2001). Measuring usability with the USE questionnaire. Usability Interface, 8(2), 3-6.
[11] Soad, G. W., Duarte Filho, N. F., & Barbosa, E. F. (2016). Quality evaluation of mobile learning applications. 2016 IEEE Frontiers in Education Conference (FIE), 1-8. https://doi.org/10.1109/fie.2016.7757540.
[12] Oyelere, S. S., Suhonen, J., Wajiga, G. M., & Sutinen, E. (2017). Design, development, and evaluation of a mobile learning application for computing education. Education and Information Technologies, 23(1), 467-495. https://doi.org/10.1007/s10639-017-9613-2.
[13] Kuhnel, M., Seiler, L., Honal, A., & Ifenthaler, D. (2018). Mobile learning analytics in higher education: Usability testing and evaluation of an app prototype. Interactive Technology and Smart Education, 15(4), 332-347. https://doi.org/10.1108/itse-04-2018-0024
[14] Cohen, J. (1968). Weighted kappa: nominal scale agreement provision for scaled disagreement or partial credit. Psychological Bulletin, 70(4), 213-220.
[15] Lynn, M. R. (1986). Determination and quantification of content validity. Nursing Research, 35(6), 382-386. https://doi.org/10.1097/00006199-198611000-00017. [16] Johanson, G. A., & Brooks, G. P. (2010). Initial scale development: sample size for pilot studies. Educational and psychological measurement, 70(3), 394-400.
[17] Krejcie, R. V., & Morgan, D. W. (1970). Determining sample size for research activities. Educational and Psychological Measurement, 30(3), 607-610. https://doi.org/10.1177/001316447003000308.
[18] Talib, G. H. (1996). Pembinaan Instrumen: Ceramah Kursus Penyelidikan Pendidikan. Anjuran Bahagian Pendidikan Guru, Kementerian Pendidikan Malaysia, 12-13.
[19] McHugh, M. L. (2012). Interrater reliability: The kappa statistic. Biochemia Medica, 22(3), 276-282. https://doi.org/10.11613/bm.2012.031.
[20] Warrens, M. J. (2015). Five Ways to Look at Cohen's Kappa. Journal of Psychology & Psychotherapy, 5(4), 1-4. https://doi.org/10.4172/2161-0487.1000197.
[21] Polit, D. F., Beck, C. T., & Owen, S. V. (2007). Is the CVI an acceptable indicator of content validity? Appraisal and recommendations. Research in Nursing & Health, 30(4), 459-467. https://doi.org/10.1002/nur.20199.
[22] Cronbach, L. J. (1951). Coefficient alpha and the internal structure of tests. Psychometrika, 16(3), 297-334.
[23] Peters, D. (2014). Interface Design for Learning: Design Strategies for Learning Experiences. Pearson Education.
[24] Kamaruddin, N. (2010). Challenges of Malaysian developers in creating good interfaces for interactive courseware. Turkish Online Journal of Educational Technology, 9(1), 37-42.
[25] Zakaria, M. A. Z. M & Saman, N. (2005). Pembangunan dan penilian perisian berbantukan komputer bertajuk promosi menggunakan elemen motivasi ARCS. Prosiding 33rd International Seminar on Learning and Motivation. Universiti Utara Malaysia.
[26] Siong, W. W., & Osman, K. (2018). Pembelajaran berasaskan permainan dalam pendidikan STEM dan penguasaan kemahiran abad ke-21. Politeknik & Kolej Komuniti Journal of Social Sciences and Humanities, 3(1), 121-135.
[27] Yusuf, H.B. (2006). Pembangunan dan penilaian pengajaran dan pembelajaran pendidikan Al-Quran dan Al-Sunnah “Tokoh Mazhab”. Fakulti Pendidikan, Universiti Kebangsaan Malaysia.
[28] Ahmad Fkrudin, M. Y., Mohd Isa H., & Wan Norina, W. H., (2014) Pembangunan perisian pengajaran dan pembelajaran multimedia interaktif pengurusan jenazah politeknik Malaysia. JIAE: Journal of Islamic and Arabic Education, 5(2). 25-42.
[29] Shabiralyani, G., Hasan, K. S., Hamad, N., & Iqbal, N. (2015). Impact of Visual Aids in Enhancing the Learning Process Case Research: District Dera Ghazi Khan. Journal of Education and Practice, 6(19), 226-233.
[30] Rusli, N. F. M., Ibrahim, N. F. S. C., Raâ, M., & Nallaluthan, K. (2021). Persepsi Pelajar terhadap Aplikasi Multimedia Interaktif dalam Proses Pengajaran dan Pembelajaran Abad ke-21: Students' Perceptions of Interactive Multimedia Applications in the 21st Century Teaching and Learning Process. Online Journal for Tvet Practitioners, 6(1), 15-24. https://doi.org/10.30880/ojtp.2021.06.01.003.
[31] Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.
[32] Ahmad Zamzuri, M.A. (2018). Multimedia dan Perisian Pendidikan Panduan Praktikal Reka Bentuk dan Penyelidikan. Tanjong Malim: UPSI. [33] Kumar, J. A., Rajamanickam, S., & Osman, S. (2020). Exploring the use of mobile apps for learning: A case study on final year engineering undergraduates in Malaysia. ASM Science Journal, 13(3), 63-67.
[34] Goh, T., & Kinshuk, D. (2006). Getting ready for m-learning—adaptation perspective. Journal of Educational Multimedia and Hypermedia, 15(2), 175-198.
[35] Naismith, L., Lonsdale, P., Vavoula, G., & Sharples, M. (2004). Literature Review in Mobile Technologies and Learning. Bristol: Futurelab.
[36] Gillespie, H. (2006). Unlocking learning and teaching with ICT: Identifying and overcoming barriers. London: David Fulton.
[37] Doyle, K. (2007). The teacher, the tasks: Their role in students' mathematical literacy. Mathematics: Essential Research, Essential Practice, 1, 246-254.