UPSI Digital Repository (UDRep)
Start | FAQ | About
Menu Icon

QR Code Link :

Type :article
Subject :L Education (General)
ISSN :1557-1874
Main Author :Pau Kee
Title :Need frustration, gaming motives, and internet gaming disorder in mobile Multiplayer Online Battle Arena (MOBA) games: Through the lens of self-determination theory
Place of Production :Tanjung Malim
Publisher :Fakulti Pembangunan Manusia
Year of Publication :2023
Notes :International Journal of Mental Health and Addiction
Corporate Name :Universiti Pendidikan Sultan Idris
HTTP Link :Click to view web link

Abstract : Universiti Pendidikan Sultan Idris
Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs. 2022, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

References

Adachi, P. J., & Willoughby, T. (2013). More than just fun and games: The longitudinal relationships between strategic video games, selfreported problem solving skills, and academic grades. Journal of Youth and Adolescence, 42, 1041–1052. https://doi.org/10.1007/s10964-013-9913-9

Agler, R., & de Boeck, P. (2017). On the interpretation and use of mediation: Multiple perspectives on mediation analysis. Frontiers in Psychology, 8, 1–11. https://doi.org/10.3389/fpsyg.2017.01984

Allen, J. J., & Anderson, C. A. (2018). Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being. Computers in Human Behavior, 84, 220–229. https://doi.org/10.1016/j.chb.2018.02.034

American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorders (5th ed.). https://doi.org/10.1176/appi.books.9780890425596

André, F., Broman, N., Håkansson, A., & Claesdotter-Knutsson, E. (2020). Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics. Addictive Behaviors Reports, 12, 1–7. https://doi.org/10.1016/j.abrep.2020.100324

Atkinson, R., & Flint, J. (2001). Accessing hidden and hard-to-reach populations: Snowball research strategies. Social Research Update, 33(1), 1–4. Bagozzi, R. P., Yi, Y., & Philipps, L. W. (1991). Assessing construct validity in organizational research. Administrative Science Quarterly, 36, 421–458. https://doi.org/10.2307/2393203

Ballabio, M., Grifths, M. D., Urbán, R., Quartiroli, A., Demetrovics, Z., & Király, O. (2017). Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study. Addiction Research and Theory, 25, 397–408. https://doi.org/10.1080/16066359.2017.1305360

Bányai, F., Grifths, M. D., Király, O., & Demetrovics, Z. (2019). The psychology of esports: A systematic literature review. Journal of Gambling Studies, 35(2), 351–365. https://doi.org/10.1007/s10899-018-9763-1

Bányai, F., Grifths, M. D., Demetrovics, Z., & Király, O. (2019). The mediating efect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers. Comprehensive Psychiatry, 94, 1–7. https://doi.org/10.1016/j.comppsych.2019.152117

Bartholomew, K. J., Ntoumanis, N., Ryan, R. M., Bosch, J. A., & Thøgersen-Ntoumani, C. (2011). Selfdetermination theory and diminished functioning. Personality and Social Psychology Bulletin, 37(11), 1459–1473. https://doi.org/10.1177/0146167211413125

Bartholomew, K. J., Ntoumanis, N., Ryan, R. M., & Thøgersen-Ntoumani, C. (2011). Psychological need thwarting in the sport context: Assessing the darker side of athletic experience. Journal of Sport and Exercise Psychology, 33(1), 75–102. https://doi.org/10.1123/jsep.33.1.75

Baumeister, R. F. (1991). Escaping the self: Alcoholism, spirituality, masochism, and other fights from the burden of selfhood. Harper Collins. https://doi.org/10.5860/choice.29-5377

Bavelier, D., Achtman, R. L., Mani, M., & Föcker, J. (2012). Neural basesof selective attention in action video game players. Vision Research, 61, 132–143. https://doi.org/10.1016/j.visres.2011.08.007

Blinka L, & Mikuška J (2014) The role of social motivation and sociability of gamers in online game addiction. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 8(2), 1–10. https://doi.org/10.5817/CP2014-2-6

Caplan, S., Williams, D., & Yee, N. (2009). Problematic Internet use and psychosocial wellbeing among MMO players. Computers in Human Behavior, 25(6), 1312–1319. https://doi.org/10.1016/j.chb.2009.06.006

Cassel, C., Hackl, P., & Westlund, A. H. (1999). Robustness of partial least-squares method for estimating latent variable quality structures. Journal of Applied Statistics, 26(4), 435–446. https://doi.org/10.1080/02664769922322

Chamarro, A., Oberst, U., Cladellas, R., & Fuster, H. (2020). Efect of the frustration of psychological needs on addictive behaviors in mobile videogamers—the mediating role of use expectancies and time spent gaming. International Journal of Environmental Research and Public Health, 17(17), 6429. https://doi.org/10.3390/ijerph17176429

Chang, S. J., VanWitteloostuijn, A., & Eden, L. (2010). From the editors: Common method variance in international business research. Journal of International Business Studies, 41(2), 178–184. https://doi.org/10.1057/jibs.2009.88

Chen, A., Rosli, S. A., & Hovis, J. K. (2020). A survey on daily activity inclination and health complaints among urban youth in Malaysia. Journal of Environmental and Public Health, 2020, 1–10. https://doi.org/10.1155/2020/9793425

Cohen. J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Academic. https://doi.org/10.4324/9780203771587

Daniel, J. (2012). Sampling essentials: Practical guidelines for making sampling choices. SAGE Publications Ltd. https://doi.org/10.4135/9781452272047

David Garson, G. (2016). Partial Least Squares: Regression, structural equation models. Statistical Publishing Associates. http://www.statisticalassociates.com/pls-sem.htm

Demetrovics, Z., Urbán, R., Nagygyörgy, K., Farkas, J., Zilahy, D., Mervó, B., Reindl, A., Ágoston, C., Kertész, A., & Harmath, E. (2011). Why do you play? The development of the motives for online gaming questionnaire (MOGQ). Behavior Research Methods, 43(3), 814–825. https://doi.org/10.3758/s13428-011-0091-y

Etikan, I., Musa, S. A., & Alkassim, R. S. (2016). Comparison of convenience sampling and purposive sampling. American Journal of Theoretical and Applied Statistics, 5(1), 1–4. https://doi.org/10.11648/j.ajtas.20160501.11

Goh, C., Jones, C., & Copello, A. (2019). A further test of the impact of online gaming on psychological wellbeing and the role of play motivations and problematic use. Psychiatric Quarterly, 90(4), 747–760. https://doi.org/10.1007/s11126-019-09656-x

Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22, 197–206. https://doi.org/10.1016/j.cub.2012.02.012

Grifths, M. D., van Rooij, A. J., Kardefelt-Winther, D., Starcevic V., Király O., Pallesen, S., Müller, K., Dreier, M., Carras, M., Prause, N., King, D. L., Aboujaoude, E., Kuss, D. J., Pontes, H. M.,

Fernandez, O. L., Nagygyorgy, K., Achab, S., Billieux, J., Quandt, T., … Hof, R. H. (2016). Working towards an international consensus on criteria for assessing Internet gaming disorder: A critical commentary on Petry et al (2014). Addiction, 111, 167–175. https://doi.org/10.1111/add.13057


This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to previous page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries, kindly contact us at pustakasys@upsi.edu.my or 016-3630263. Office hours only.