UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM-5. The purpose of the current study was to develop a preliminary psychosocial model as a reference for providing appropriate intervention, particularly for adolescents with IGD. A total of 5290 adolescents from secondary schools in seven states in Malaysia were recruited by using proportionate random sampling. A standardized set of validated questionnaires such as DASS-21, BIS-11, and IGDS9-SF were distributed to participants that fulfilled the inclusion criteria. The prevalence of IGD among Malaysian adolescents was 3.5%. The bivariate analysis summarized that factors such as stress, impulsivity, gender, time spent using the internet, and relationship with parents and friends; have statistically significant associations with IGD. The logistic regression model revealed that adolescents with IGD were 9 times more likely to experience extremely severe stress (p < 0.001). Several psychosocial factors were associated strongly with IGD in the current study, however, mental health shows the most significant issues among adolescents with IGD. Immediate intervention through a psychological approach to internet gaming is needed from parents, schools, and also respective stakeholders. IGD may become one of the addictions diseases that cause deterioration in many aspects of an adolescents future life without serious intervention. The Author(s) 2023. |
References |
Alfaifi, A. J., Mahmoud, S. S., Elmahdy,M. H., & Gosadi, I. M. (2022). Prevalence and factors associated with internet gaming disorder among adolescents in Saudi Arabia: A cross-sectional study. Medicine, 101(26), Article e29789. https://doi.org/10.1097/MD.0000000000029789 American Psychiatric Association (2022). Diagnostic and statistical manual of mental disorders. American Psychiatric Association Publishing. 5th (Text) https://doi.org/10.1176/appi.books.9780890425787 Arif Roslan, A., Nusha Maalim, A., Sabri, S. S. A., Qing, J. E. S., & Nor, M. H. M. (2021). The relationship between game addiction, psychosocial effects and academic performance among undergraduate students of university of cyberjaya. Malaysian Journal of Medicine and Health Sciences, 17(SUPP11), 40–45. Aziz, N., Iida, H., Ariffin, M., Akhir, E. A. P., & Sugathan, S. K. (2018). Massively multiplayer online game (MMOG) impact towards Malaysian youth’s time management, social life and psychology. Advanced Science Letters, 24(3), 1754–1757. https://doi.org/10.1166/asl.2018.11152 Chung, W., Sun, C. K., Tsai, I. T., Hung, K. C., Chiu, H. J., Tzang, R. F., Yeh, P. Y., & Cheng, Y. S. (2021). A systematic review and meta-analysis on the clinical implications of probability discounting among individuals with Internet gaming disorder. Scientific Reports, 11(1), 3177. https://doi.org/10.1038/s41598-021-82822-z Ding, W., Sun, J. H., Sun, Y. W., Chen, X., Zhou, Y., Zhuang, Z. G., Li, L., Zhang, Y., Xu, J. R., & Du, Y. S. (2014). Trait impulsivity and impaired prefrontal impulse inhibition function in adolescents with internet gaming addiction revealed by a Go/No-Go fMRI study. Behavioral and Brain Functions, 10(1), 20–29. https://doi.org/10.1186/1744-9081-10-20 Du, X., Qi, X., Yang, Y., Du, G., Gao, P., Zhang, Y., Qin, W., Li, X., & Zhang, Q. (2016). Altered structural correlates of impulsivity in adolescents with internet gaming disorder. Frontiers in Human Neuroscience, 10, 4. https://doi.org/10.3389/fnhum.2016.00004 Dullur, P., & Starcevic, V. (2018). Internet gaming disorder does not qualify as a mental disorder. Australian and New Zealand Journal of Psychiatry, 52(2), 110–111. https://doi.org/10.1177/0004867417741554 Fam, J. Y. (2018). Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades. Scandinavian Journal of Psychology, 59(5), 524–531. https://doi.org/10.1111/sjop.12459 Feng, Q., Chen, X., Sun, J., Zhou, Y., Sun, Y., Ding,W., Zhang, Y., Zhuang, Z., Xu, J., & Du, Y. (2013). Voxellevel comparison of arterial spin-labeled perfusion magnetic resonance imaging in adolescents with internet gaming addiction. Behavioral and Brain Functions, 9(1), 33. https://doi.org/10.1186/1744-9081-9-33 Gao, Y.-X., Wang, J.-Y., & Dong, G.-H. (2022). The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses. Journal of Psychiatric Research, 154, 35–43. https://doi.org/10.1016/J.JPSYCHIRES.2022.06.049 Hanisshya, H., Lukman, Z. M., & Normala, R. (2018). Internet addiction among secondary school students in pasir mas, kelantan, Malaysia. International Journal of Research and Innovation in Social Science (IJRISS), 2(12), 199. https://www.rsisinternational.org/virtual-library/papers/internet-addiction-amongsecondary-school-students-in-pasir-mas-kelantan-malaysia/ Hu, J., Zhen, S., Yu, C., Zhang, Q., & Zhang, W. (2017). Sensation seeking and online gaming addiction in adolescents: A moderated mediation model of positive affective associations and impulsivity. Frontiers in Psychology, 8, 699. https://doi.org/10.3389/fpsyg.2017.00699 Hull, M. (2021). Video game addiction statistics. The Recovery Village. https://www.therecoveryvillage.com/process-addiction/video-game-addiction/gaming-addiction-statistics/ Karunanayake, D. D. K. S., Perera, R. A. A. R., & Vimukthi, N. D. U. (2020). Impact of mobile phone game addiction on Sri Lankan teenagers: An exploratory study. Asian Journal of Education and Social Studies, 2(4), 61–72. https://doi.org/10.9734/ajess/2020/v13i430343 King, D. L., Delfabbro, P. H., Potenza, M. N., Demetrovics, Z., Billieux, J., & Brand, M. (2018). Internet gaming disorder should qualify as a mental disorder. Australian and New Zealand Journal of Psychiatry, 52(7), 615–617. https://doi.org/10.1177/0004867418771189 Ling, S. L., Ruzyanei, N., Jaafar, N., Tan, K.-A., Bahar, N., Baharudin, A., Izzat, A., Tajjudin, A., Tan, K.-A., Bahar, N., Baharudin, A., Psychometric, A. I., & My, K.-A. T. (2021). Psychometric properties of the Malay version of the internet gaming disorder scale-short form (IGDS9-SF-M): Evidence from a sample of Malaysian undergraduates. International Journal of Environmental Research and Public Health, 18(5), 2592. https://doi.org/10.3390/IJERPH18052592 Long, J., Liu, T., Liu, Y., Hao,W., Maurage, P., & Billieux, J. (2018). Prevalence and correlates of problematic online gaming: A systematic review of the evidence published in Chinese. Current Addiction Reports, 5(3), 359–371. https://doi.org/10.1007/s40429-018-0219-6 Mehroof, M., & Griffiths, M. D. (2010). Online gaming addiction: The role of sensation seeking, self-control, neuroticism, aggression, state anxiety, and trait anxiety. Cyberpsychology, Behavior, and Social Networking, 13(3), 313–316. https://doi.org/10.1089/cyber.2009.0229 Milani, L., La Torre, G., Fiore, M., Grumi, S., Gentile, D. A., Ferrante, M., Miccoli, S., & Di Blasio, P. (2018). Internet gaming addiction in adolescence: Risk factors and maladjustment correlates. International Journal of Mental Health and Addiction, 16(4), 888–904. https://doi.org/10.1007/s11469-017-9750-2 Parkitny, L., & McAuley, J. (2010). The depression anxiety stress scale (DASS). Journal of Physiotherapy, 56(3), 204. https://doi.org/10.1016/s1836-9553(10)70030-8 Patton, J. H., Stanford, M. S., & Barratt, E. S. (1995). Factor structure of the barratt impulsiveness scale. Journal of Clinical Psychology, 51(6), 768–774. https://doi.org/10.1002/1097-4679(199511)51:6<768::aid-jclp2270510607>3.0.co;2-1 Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137–143. https://doi.org/10.1016/j.chb.2014.12.006 Qin, L., Cheng, L., Hu, M., Liu, Q., Tong, J., Hao, W., Luo, T., & Liao, Y. (2020). Clarification of the cut-off score for nine-item internet gaming disorder scale–short form (IGDS9-SF) in a Chinese context. Frontiers in Psychiatry, 11, 470. https://doi.org/10.3389/fpsyt.2020.00470 Ramli, M., Salmiah, M., & Nurul Ain, M. (2009). Validation and pychometric properties of bahasa Malaysia version of the depression anxiety and stress scales (DASS) among diabetic patients. MJP Online Early, 8(2), 1–7. Ryu, H., Lee, J. Y., Choi, A., Park, S., Kim, D. J., & Choi, J. S. (2018). The relationship between impulsivity and internet gaming disorder in young adults: Mediating effects of interpersonal relationships and depression. International Journal of Environmental Research and Public Health, 15(3), 458. https://doi.org/10.3390/ijerph15030458 Sariyska, R., Lachmann, B., Markett, S., Reuter, M., & Montag, C. (2017). Individual differences in implicit learning abilities and impulsive behavior in the context of Internet addiction and Internet Gaming Disorder under the consideration of gender. Addictive Behaviors Reports, 5, 19–28. https://doi.org/10.1016/j.abrep.2017.02.002 |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |