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Type :final_year_project
Subject :QC Physics
Main Author :Nurulhuda Dini Norhamizi
Title :Pembangunan dan kebolehmainan permainan digital "Physics Overworld" bagi tema Gelombang, Cahaya dan Optik dalam kalangan murid Tingkatan 4 Fizik
Place of Production :Tanjong Malim
Publisher :Fakulti Sains dan Matematik
Year of Publication :2024
Corporate Name :Perpustakaan Tuanku Bainun
PDF Guest :Click to view PDF file

Abstract : Perpustakaan Tuanku Bainun
Kajian ini bertujuan membangunkan sebuah permainan digital dunia terbuka menggunakan Minecraft Education Edition bagi tema Gelombang, Cahaya dan Optik dalam Fizik Tingkatan 4 Kurikulum Standard Sekolah Menengah dan menentukan tahap kebolehmainannya dalam kalangan murid Tingkatan 4 Fizik. Permainan digital ini telah dibangunkan menggunakan model instruksi Instructional Design-Digital Game-Based Learning (ID-DGBL) dan telah disahkan oleh tiga orang pakar. Kajian ini menggunakan reka bentuk kajian pembangunan. Sampel kajian terdiri daripada 30 orang murid yang terpilih secara rawak berlapis daripada populasi seramai 89 orang murid Tingkatan 4 Fizik di Sekolah Menengah Kebangsaan Derma, Kangar, Perlis. Instrumen kajian terdiri daripada soal selidik kesahan pakar dan soal selidik kebolehmainan permainan digital “Physics Overworld” yang menguji tahap kesahan permainan serta menentukan tahap kebolehmainan permainan digital “Physics Overworld”. Soal selidik kebolehmainan permainan digital “Physics Overworld” telah diadaptasi daripada Game User Experience Satisfaction Scale (GUESS). Data dianalisis dengan menggunakan peratus persetujuan pakar dan statistik deskriptif, iaitu nilai min dan sisihan piawai. Analisis peratus persetujuan pakar menunjukkan permainan digital “Physics Overworld” memiliki kesahan muka dan kesahan kandungan yang tinggi, iaitu 86.7% dan 91.7%. Analisis tahap kebolehmainan permainan digital “Physics Overworld” juga mendapat tahap persetujuan yang tinggi (min = 6.39; s.p = 0.80). Kesimpulannya, dapatan utama kajian menunjukkan bahawa permainan digital ini memiliki kesahan yang memuaskan dan memiliki tahap persetujuan yang tinggi terhadap tahap kebolehmainannya. Implikasi daripada kajian ini, permainan digital yang dibangunkan boleh digunakan sebagai bahan bantu mengajar bagi tema Gelombang, Cahaya dan Optik seterusnya menyokong pendekatan pembelajaran berasaskan permainan dalam subjek fizik.

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