UPSI Digital Repository (UDRep)
|
|
|
Abstract : Perpustakaan Tuanku Bainun |
Dunia masa kini menyaksikan perkembangan teknologi yang sangat pesat di serata dunia. Ledakan penggunaan teknologi ini telah mengubah ekosistem dalam pendidikan dan mempengaruhi pendekatan kepada apresiasi seni dalam mata pelajaran Pendidikan Seni Visual. Kajian ini bertujuan untuk meneroka kepelbagaian teknologi serta alat yang digunakan untuk tujuan apresiasi seni termasuk konsep, ciri-ciri dan bagaimana teknologi itu berfungsi. Kajian kualitatif ini menggunakan teknik sorotan literatur dan juga pemerhatian. Penggunaan teknologi melalui muzium digital merupakan usaha untuk memudahkan guru dan murid ke arah memenuhi keperluan apresiasi seni dalam pendidikan dan juga memelihara warisan budaya tidak ketara agar tidak pupus. Kesimpulannya, muzium digital adalah revolusi teknologi untuk mengekalkan fungsi serta peranan dalam apresiasi seni. Penggunaan teknologi harus disesuaikan dengan mengambil kira nilai etika bagi memelihara serta memulihara karya dan juga artifak untuk memastikan kebolehcapaian dan apresiasi seni yang berterusan.
Kata kunci: Teknologi, muzium digital, apresiasi seni |
References |
Abdurrohman, Z., & Rosmansyah, Y. (2021). Rancang Bangun Sistem Visualisasi Masjid Salman Rasidi Menggunakan Virtual Reality. Jurnal Sistem Cerdas, 04(02), 67–75. Anderson, S. L. R. (2019). The interactive museum: Video games as history lessons through lore and affective design. E-Learning and Digital Media, 16(3), 177–195. https://doi.org/10.1177/2042753019834957 Andre, L., Durksen, T., & Volman, M. L. (2017). Museums as avenues of learning for children: a decade of research. Learning Environments Research, 20(1), 47–76. https://doi.org/10.1007/s10984-016-9222-9 Anuar, A., & Aslina, M. J. (2021). Pemetaan Visual Realiti Maya 360 ° Secara Kreatif Digital. International Journal of Applied and Creative Arts, 4(1), 130–142. Atamuratov, R. K. (2020). The importance of the virtual museums in the educational process. European Journal of Research and Reflection in Educational Sciences, 8(2), 89–93. Bovcon, N. (2021). Virtual museums: interpreting and recreating digital cultural content. Neohelicon, 48(1), 23–38. https://doi.org/10.1007/s11059-021-00582-1 Chen, R.-X., & Shih, N.-J. (2017). Regenerating the arts: Sculpture conservation and 3d panoramic guides at the Juming Museum, Taiwan. Journal of the Institute of Conservation, 40(3), 242–251. https://doi.org/10.1080/19455224.2017.1365741 Ennes, M., & Lee, I. N. (2021). Distance Learning in Museums: A Review of the Literature. International Review of Research in Open and Distance Learning, 22(3), 162–187. https://doi.org/10.19173/IRRODL.V21I3.5387 Franceschi, R. B., & Álvarez, L. de M. (2021). Bibliographic review of the existence of virtual museums for educational purposes applied to the professional environment. Journal of Educational Technology and Online Learning, 4(3), 464–474. https://doi.org/10.31681/jetol.947155 Gaylord-opalewski, K., & O’Leary, L. (2019). Defining Interactive Virtual Learning in Museum Education : A Shared Perspective. Journal of Museum Education, 44(No.3), 229–241. https://doi.org/10.1080/10598650.2019.1621634 Han, M., & Yi, Y. (2022). Digital Exhibition of Intangible Heritage and the Role of Museums in COVID-19 Era — Focusing on Gwangju Chilseok Gossaum Nori Video Experience Center in South Korea. Heritage, 5(3), 2673–2688. Ramli, H., Said, T. S., Hazman, M. N., Abdul Malek, S. N., & Hussin, R. (2019). The Development and Evaluation of an Interactive Multimedia Module for the Topic of Art Elements of the Visual Art Education Subject. International Journal of Innovation, Creativity and Change, 10(6). Hendra, P., Laente, H., Pamadhi, H., & Maulana, K. L. (2019). Museum as a Source of Learning Art Appreciation. 2nd International Conference on Art and Arts Education (ICAAE 2018), 327(Icaae 2018), 70–73. https://doi.org/10.2991/icaae-18.2019.14 Kannampuzha Varuthunny, L., & Venukapalli, S. (2021). Gender and Geocultural Diffrences in Children’s Appreciation of Art. American Journal of Art and Design, 6(2), 47. https://doi.org/10.11648/j.ajad.20210602.12 Kaplan, D. (2021). “What Does It Matter Where My Body Happens to Be?” A Personal View of Online Art Museum Tours. Journal of Museum Education, 46(4), 531–546. https://doi.org/10.1080/10598650.2021.1987768 Keong, L. K. (2019). The Impact of Virtual Simulation on Aesthetic Experience in Human Psychology and perception. ASWARA. Kim, S., Im, D., Lee, J., & Choi, H. (2019). Utility of Digital Technologies for the Sustainability of Intangible Cultural Heritage (ICH) in Korea †. Sustainability, 11(21), 19. Li, C. (2021). Art image simulation design of craft products based on virtual reality and human– computer interactive processing. Journal of Ambient Intelligence and Humanized Computing, 0123456789. https://doi.org/10.1007/s12652-021-03117-9 Lin, C., Chen, S., & Lin, R. (2020). Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation. Applied Sciences, 1–15. Liu, M. (2019). Correlation between Aesthetic Ability and Art Appreciation. International Journal of Trend in Research and Development, 6(5), 14–16. Liu, Pei. (2021). Application and Teaching Exploration of Virtual Reality Technology in Art Appreciation. International Journal of Learning and Teaching, 7(3). https://doi.org/10.18178/ijlt.7.3.187-193 Liu, Peng & Lan, L. (2021). Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling. Museum Management and Curatorship, 36(4), 403–426. https://doi.org/10.1080/09647775.2021.1948905 Liu, Y., & Li, S. (2022). Construction of Ideological and Political Virtual Museum Based on VR Unity3D from the Perspective of Digital Humanities. In M. T.-H. (Ed.), International Conference on Computation, Big-Data and Engineering (ICCBE) (pp. 83–86). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ICCBE56101.2022.9888161 Omar, N. U., Wan, W. S. A., Daud, M., & Maaruf, S. Z. B. (2022). Art Appreciation Session in Visual Art Education. DESIGN-DECODED 2021:Proceedings of the 2nd International Conference on Design Industries & Creative Culture, 246. https://doi.org/10.4108/eai.24-8- 2021.2315295 Pavlou, V. (2022). Museum education for pre‐service teachers in an online environment: Challenges and potentials. International Journal of Art & Design Education, 41(2), 257– 267. https://doi.org/10.1111/jade.12404 Razali, N. A. N. B. (2023). Kajian Tentang Pengalaman Pengguna Terhadap Penggunaan Muzium 360 Darjah di Muzium Negara, Malaysia. In Universiti Malaysia Kelantan. Universiti Malaysia Kelantan. Sarah, W., Y., Azhar, W., & Sarim, H. M. (2021). Reka Bentuk Antara Muka Pameran 3D Pakaian Tradisional Melayu Berdasarkan Pengetahuan Pemeliharaan Terbenam. Scholz, A., Oliveira, C., & Dörk, M. (2020). Infrastructure as digital tools and knowledge practices Connecting the Ethnologisches Museum Berlin with Amazonian Indigenous Communities. In Digitalisierung Ethnologischer Sammlungen: Perspektiven Aus Theorie Und Praxis, 2019, 299–315. Sri Yanti Mahadzir, N. Z. H. (2020). Pembangunan Lawatan Maya 360 Rumah Tradisional Melayu Sebagai Satu Usaha Pemeliharaan Senibina Warisan. Prosiding Persidangan Antarabangsa Pengajian Alam Melayu 2020, January 2023. https://www.researchgate.net/profile/Sri-Yanti-Mahadzir/publication/366847945_Pembangunan_Lawatan_Maya_360_Rumah_Tradisional_Melayu_Sebagai_Satu_Usaha_Pemeliharaan_Senibina_Warisan/links/63b512c3c3c99660ebc8c05e/Pembangunan-Lawatan-Maya-360-Rumah-Tradisio Taranova, T. N. (2020). Virtual Museum Technologies and the Modern Educational Process. VI International Forum on Teacher Education, 1, 2513–2521. https://doi.org/10.3897/ap.2.e2513 Terreni, L. (2015). Young children’s learning in art museums: a review of New Zealand and international literature. European Early Childhood Education Research Journal, 23(5), 720–742. https://doi.org/10.1080/1350293X.2015.1104049 Verde, A., & Valero, J. M. (2021). Virtual museums and Google arts & culture: Alternatives to the face-to-face visit to experience art. International Journal of Education and Research, 9(2), 43. www.ijern.com Wulandari, Y. F., Caesariano, L., Murtiadi & Bastian, Y. (2021). Virtual Tour Sebagai Media Komunikasi Digital Dalam Pelayanan Museum. 01, 9–15. Zulkifli, M. A. H., Bakar, M. S. A., & Hamidon, N. A. (2019). Strategi Pemasaran Pameran Muzium : Kajian Kes Muzium Kesenian Islam Malaysia. 14(January 2019), 64–83. |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |