UPSI Digital Repository (UDRep)
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Abstract : Perpustakaan Tuanku Bainun |
Kajian ini bertujuan untuk membangunkan sebuah modul gamifikasi fizik (P-GIM) bagi
topik Haba, Hukum Gas dan Termodinamik serta pengujian keberkesanannya terhadap
pencapaian pelajar matrikulasi. Kajian ini menggunakan Pendekatan Reka Bentuk dan
Pembangunan (PRP) yang mengandungi tiga fasa iaitu; (i) analisis keperluan, (ii) reka
bentuk dan pembangunan, dan (iii) penilaian. Kajian tinjauan telah dilaksanakan bagi
mendapatkan maklum balas pelajar dan pensyarah terhadap keperluan pembangunan
modul. Seterusnya, bagi fasa reka bentuk dan pembangunan modul, kesepakatan bagi 11
orang pakar telah ditentukan menggunakan kaedah Fuzzy Delphi bagi mendapatkan
maklum balas terhadap elemen-elemen dan isi kandungan yang sesuai dimasukkan dalam
modul yang ingin dibangunkan. Kaedah kuasi eksperimen telah digunakan pada fasa
ketiga kajian bagi melihat keberkesanan modul terhadap pencapaian pelajar. Seramai 52
orang pelajar telah terlibat sebagai kumpulan kawalan dan 52 orang pelajar lagi sebagai
kumpulan rawatan. Dapatan fasa pertama kajian telah dianalisis secara deskriptif dan
menunjukkan terdapat keperluan untuk membangunkan modul. Manakala dapatan fasa 2
kajian menunjukkan kesemua item yang dicadangkan telah mematuhi tiga syarat Fuzzy
Delphi dan diterima berdasarkan kesepakatan pakar serta boleh diguna pakai untuk
membangunkan modul. Melalui kajian ini, Modul P-GIM berjaya dibangunkan dengan
nilai kesahan yang tinggi (i-CVI = 1.00) serta nilai kebolehgunaan yang baik (skor min
bagi setiap item melebihi 4.25). Dapatan kajian kuasi eksperimen dengan menggunakan
Ujian-t berpasangan menunjukkan terdapat perbezaan yang signifikan antara skor min
Ujian Pra dan Ujian Pasca bagi kumpulan rawatan dengan nilai [t (52) =19.962, p =0.000
< .05]. Kesimpulannya, penggunaan Modul P-GIM dapat menyokong proses
pembelajaran dan membantu meningkatkan pencapaian pelajar matrikulasi dalam topik
Haba, Hukum Gas dan Termodinamik. Kajian ini diharapkan dapat menjadi pencetus
kepada kajian yang lebih komprehensif dalam menggalakkan amalan pembelajaran
dengan menggunakan modul gamifikasi, khususnya bagi subjek Fizik. |
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