UPSI Digital Repository (UDRep)
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Abstract : Perpustakaan Tuanku Bainun |
Kajian ini bertujuan untuk membangunkan dan mengenal pasti kebolehgunaan aplikasi
Go Space 4 dalam Pembelajaran Berasaskan Permainan (PBP) bagi topik Ruang untuk
murid Tahun Empat. Penyelidikan ini menggunakan pendekatan Penyelidikan Reka
Bentuk Pembangunan (PRP), berasaskan model ADDIE yang terdiri daripada tiga fasa.
Fasa pertama adalah fasa analisis keperluan, melibatkan 76 orang guru opsyen
Matematik sekolah rendah dari daerah Batang Padang. Dapatan menunjukkan terdapat
keperluan dalam membangunkan aplikasi mudah alih, di mana guru memerlukan bahan
pengajaran dan pembelajaran yang berasaskan teknologi. Peringkat seterusnya
melibatkan proses reka bentuk dan pembangunan, di mana tujuh orang pakar digunakan
untuk menilai kesahihan kandungan aplikasi. Indeks Kesahan Kandungan (CVI)
digunakan untuk menilai kesahan kandungan aplikasi, mendedahkan nilai yang tinggi
dan memuaskan iaitu 0.9. Fasa terakhir iaitu fasa ketiga ialah pelaksanaan dan penilaian
kebolehgunaan aplikasi Go Space 4. Soal selidik kebolehgunaan diedarkan kepada 51
orang guru Matematik. Hasil kajian menunjukkan bahawa guru memberikan penilaian
sangat positif terhadap aplikasi Go Space 4, dengan purata keseluruhan sebanyak 4.26
dan penilaian kebolehgunaan aplikasi sebanyak 4.22. Dapatan kajian juga
menggambarkan bahawa aplikasi ini berhasil memberikan kepuasan dalam hal
kebolehgunaan melalui reka bentuk antara muka, penyampaian maklumat, dan
interaktif. Kesimpulannya, aplikasi Go Space 4 ini boleh digunakan sebagai satu
alternatif dalam membantu proses pengajaran dan pembelajaran dalam topik Ruang.
Implikasi kajian ini merealisasikan pelaksanaan pendekatan Pembelajaran Abad ke-21
(PAK-21). |
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