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Type :article
Subject :L Education (General)
Main Author :Lim, Chen Kim
Additional Authors :Tan, Kian Lam
Hwei, Teeng Chong
Title :Teaching and learning insight among higher education students utilizing E-Tool for game development subject
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2019
Corporate Name :Universiti Pendidikan Sultan Idris
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Abstract : Universiti Pendidikan Sultan Idris
There are many adapted teaching and learning (TL) practices that utilized e-learning tools to teach computer laboratories among the tertiary education students. What is the appropriate approach for TL on computing subjects catering for the current era of students?Since information and knowledge can be accessed widely and learnt from the Internet technology. Kolb’s experiential learning and inquiry-based learning approaches had presented several studies area application and resulted to enrich students’ hands-on learning. This research aimed to identify the teaching practices for game development related to computing skill subject. Focus is made for educators to adapt the teaching model as a method for students’ learning emphasizing on software skills in developing game content. The proposed teaching models are framed as referenced from both Kolb’s and inquiry-based learning theories to design the lesson plans and lab exercises. Then, a pilot test survey was conducted among the game students to retrieve their perception and experience throughout the learning process. The survey data presented students’ learning are effective by watching and doing. Corresponding, the inquiry-based model is recommended for teaching practices especially to students without any prior knowledge and skills in to the computing development subject. Therefore, this research suggested both teaching approaches to strengthen students’ basic knowledge learning prior to beginner level.

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