1. Umar, I. N., & Hassan, A. S. A. (2015). Malaysian teachers’ levels of ICT integration and its perceived impact on teaching and learning. Procedia-Social and Behavioral Sciences, 197.
2. Tsiotakis, P., & Jimoyiannis, A. (2016). Critical factors towards analysing teachers' presence in on-line learning communities. The Internet and Higher Education, 28, 45-58.
3. Sharples, M., Arnedillo-Sánchez, I., Milrad, M., & Vavoula, G. (2009). Mobile learning. In Technology-enhanced learning (pp. 233-249). Springer, Dordrecht.
4. Barraza Castillo, R. I., Cruz Sánchez, V. G., & Vergara Villegas, O. O. (2015). A pilot study on the use of mobile augmented reality for interactive experimentation in quadratic equations. Mathematical Problems in Engineering, 2015.
5. Gu, N, Kim, MJ, & Maher, ML. (2011). Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design. Journal of Automation in Construction, Elsevier, 20, 270–278.
6. Jamali, S., Shiratuddin, M., Wong, K., & Oskam, C. (2015). Utilising Mobile-Augmented Reality for Learning Human Anatomy. Procedia -Social and Behavioral Sciences, pp. 659-668.
7. Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2015). Mobile Augmented Reality in Vocational Education and Training. Procedia Computer Science 75, 49-58.
8. Sirakaya, M., & Kiliç Çakmak, E. (2018). Investigating Student Attitudes toward Augmented Reality. Malaysian Online Journal of Educational Technology, 6(1), 30-44.
9. Matsutomo, S., Miyauchi, T., Noguchi, S., & Yamashita, H. (2012). Real-time visualization system of magnetic field utilizing augmented reality technology for education. IEEE transactions on magnetics, 48(2), 531-534.
10. Teng, C. H., Chen, J. Y., & Chen, Z. H. (2018). Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception. Journal of Educational Computing Research, 56(2), 254-271.
11. Sutherland, I. E. (1968, December). A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I (pp. 757-764). ACM.
12. Caudell, T. P., & Mizell, D. W. (1992, January). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on (Vol. 2, pp. 659-669). IEEE.
13. Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M. D., & Mora, C. E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior, 51, 752-761.
14. Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). Simple augmented reality. The 2010 Horizon Report, 21-24. Austin, TX: The New Media Consortium.
15. Wang, X., Kim, M. J., Love, P. E. D., & Kang, S. C. (2013). Augmented reality in built environment: Classification and implications for future research. Automation in Construction, 32, 1-13.
16. Katiyar, A., Kalra, K., & Garg, C. (2015). Marker based augmented reality. Advances in Computer Science and Information Technology (ACSIT), 2(5), 441-445.
17. Reitmayr, G., & Drummond, T. (2006, October). Going out: robust model-based tracking for outdoor augmented reality. In Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality (pp. 109-118). IEEE Computer Society.
18. bin Hanafi, H. F., Said, C. S., Ariffin, A. H., Zainuddin, N. A., & Samsuddin, K. (2016, November). Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning. In IOP Conference Series: Materials Science and Engineering (Vol. 160, No. 1, p. 012111). IOP Publishing.
19. Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2015). Mobile augmented reality in vocational education and training. Procedia Computer Science, 75, 49-58.
20. Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
21. Goswami, A. & Dutta, S. (2016) Gender Differences in Technology Usage—A Literature Review. Open Journa j. l of Business and Management, 4, 51-59.
22. Grimus, M. (2014) Mobile Phones and Gender. Chances and Challenges in Education around the World. In Jarecka-Zyluk, M.Holz, O. (Eds.): Gender and Education from Different Angles. LIT Verlag Berlin-Münster-Wien-Zürich-London
23. Sibthorp, J., & Arthur-Banning, S. (2004). Developing life effectiveness through adventure education: The roles of participant expectations, perceptions of empowerment, and learning relevance. Journal of Experiential Education, 27(1), 32-50.
24. Rafi, A., Samsudin, K. A., & Ismail, A. (2006). On improving spatial ability through computer-mediated engineering drawing instruction. Educational Technology & Society, 9 (3), 149-159.
25. Wagner, D., Pintaric, T., Ledermann, F., & Schmalstieg, D. (2005, May). Towards massively multi-user augmented reality on handheld devices. In International Conference on Pervasive Computing (pp. 208-
219). Springer, Berlin, Heidelberg. 26. Bach, B., Sicat, R., Beyer, J., Cordeil, M., & Pfister, H. (2018). The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization & Computer Graphics, (1), 1-1.
27. Tang, K. D. T. M. A., & Mitchell, L. O. A. (2018). A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality.
28. Hammady, R., Ma, M., & Powell, A. (2018, June). User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’as a Case Study. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp.349-369). Springer, Cham.
29. Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & education, 62, 41-49.
30. Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education.
31. Efstathiou, I., Kyza, E. A., & Georgiou, Y. (2018). An inquiry-based augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settings. Interactive Learning Environments, 26(1), 22-41.
32. Bataineh, R. F., Al-Hamad, R. F., & Al-Jamal, D. A. (2018). GENDER AND EFL WRITING: DOES WHATSAPP MAKE A DIFFERENCE?. Teaching English with Technology, 18(2), 21-33.
33. Ma, C., Kulshrestha, S., Shi, W., Okada, Y., & Bose, R. (2018, March). E-learning Material Development Framework Supporting VR/AR Based on Linked Data for IoT Security Education. In International Conference on Emerging Internetworking, Data & Web Technologies (pp. 479-491). Springer, Cham.