UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This research aims to develop and determine the effectiveness of STEM-based gamified experiments
(STEM-GE) on students’ performance and motivation. The development of STEM-GE was based on ADDIE
model, constructivist, flow and motivation theory. Quasi experimental design was used on a number
of 40 foundation students from a science course in one of the private university. The sample was
selected by using cluster random sampling procedure with 20 students for each treatment and
control groups. Two instruments were used, namely test questions and questionnaire on motivation.
Data were analysed using descriptive and inferential statistics. The findings indicated that
STEM-GE have good validity (percentage of agreement = 92%). The findings of t- test revealed that
there was a significant increase in students’ performance (t(38) =
−2.897, p < .05) in the treatment group by using STEM-GE compared to the control group.
Mean score for students’ motivation showed that there was a high motivation (M
= 4.07, SD = 13.48) in the treatment group by using STEM-GE. Pearson correlation analysis showed a
significant strong positive correlation (r = .812) between student’s performance and motivation in
the treatment group. As a conclusion, STEM-GE has improved students’ understanding and
motivation to conduct experiments during practical classes. The study implicates that
the use of gamified strategies for
experiments with STEM content can enhance teaching and learning in science.
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