UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This research was carried out to validate a framework of game-based childhood
obesity prevention. A mobile game titled Fight Obesity 2.0 was produced through a
five-step gamification approach as an instance of the prevention framework. The
game incorporated constructive alignment of intended prevention outcomes and
structural game elements. The lean production strategy was deployed to produce a
viable serious game with its paratextual materials. The design of the game was
validated by 38 game designers through a playtesting session, while the content
knowledge was validated by two pediatricians, one from China and another in
Malaysia. The game also passed the age rating test under the International Age Rating
Coalition. The effects of Fight Obesity 2.0 in actual prevention context was
investigated through a non-equivalent control group pre-test / post-test quasiexperiment.
Edumetric tests were conducted with 60 children at the kindergarten in
the National Child Development Research Centre. After having a month of exposure
to game playing, the experimental group performed significantly better in the post-test
as compared to their performance in the pre-test and the performance of the control
group in the post-test. In terms of gender difference, female children performed
significantly better than the male. Twenty-one null hypotheses were tested to examine
the effects of the game upon children‘s food preferences, conception on the
relationship between obesity and physical exercise, and the danger of obesity among
children. In conclusion, the game was found to be effective in changing the children‘s
food preference, from liking unhealthy food to disliking unhealthy food. These results
were verified by findings revealed through a one-week non-participant observation in
the kindergarten and semi-structured interviews conducted with the kindergarten
supervisor. The implication of this research suggest that a serious game (designed and
developed based on the framework game-based childhood obesity prevention) can
make significant positive effects in changing the food preferences among preschool
children. However, further studies would be needed to examine how the framework
can afford preschool children to comprehend the relationship between physical
activities and obesity, and the danger of childhood obesity. |
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