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Type :thesis
Subject :TK Electrical engineering. Electronics Nuclear engineering
Main Author :Tinashini Jayadevan Naidu
Title :Development of user interface guideline for educational semantic web application
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2019
Notes :with CD
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
This  research  is  aimed  to  produce  a  guideline  for  an  effective  user  interface  for  semantic   application   particularly   educational.      This   is   important   in   terms   of  information retrieval of semantic web application. Early study indicates that i-RPH, a lesson  plan   semantic  application  has  less  attractive  interface  which  undeniably demotivated the  teachers to use it.  In order to develop the guidelines, a methodology of  four  phases;  analysis,   design,  development  and  evaluation  has  been  applied. Qualitative  approach  had  been  used   in  order  to  develop  a  guideline  by  using instrument  checklist  and  interview  questions   with  the  experts  in  system  design.   A semantic  application  has  been  develop  using  the   proposed  guideline.  The  semantic application  was  evaluated  using  qualitative  approach   based  on  heuristic  evaluation instrument involving a sample of ten teachers of secondary level.  The user acceptance for this system was compared with a prior system i-RPH which has been developed  without  a  semantic  user  interface  guideline.  The  result  shows  that  the  system developed   by  the  semantic  user  interface  guideline  has  higher  acceptance  than  the system  without   the  guideline.  Seven  of  ten  teachers  agreed  that  the  most  important principle in user  interface design is effectiveness specifically the simplicity, aesthetic and  minimalist  design.   Moreover,  suggestion  for  future  research  entails  the  use  of enhanced user interface lesson  plan design using semantic application, specifically in terms of emotions, so that it could be  integrated in the usability features. It is expected that with the proposed user interface design  will serve as a guideline to the developers ffective user interface design precisely for educational purposes.

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