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Type :thesis
Subject :LB Theory and practice of education
Main Author :Kogilathah Segaran
Title :The effects of avatar realism levels on students emotion and motivation in a digital game-based learning
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2021
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
This study aimed to investigate the effects of realism levels of 3D avatar on students’ emotions, specifically arousal and valence, and its mediating effects on their motivation in digital game-based learning (DGBL) environment. A game prototype with five different realism levels of 3D male avatar were designed and developed. The realism levels are ranked from low realism to high realism based on the enlargement and reduction of eye size and, thickness and eyebrow shape. Quasi experimental design was used to answer the research questions formulated and the data obtained was analysed using ANOVA, post hoc and bootstrap mediation statistical analysis. A number of 200 Diploma in Computer Graphic Design students from five different Cosmopoint College branches were selected using multistage sampling as research sample. Each college consists of one class of 40 students who underwent DGBL prototype with different realism levels of 3D avatar respectively. The ANOVA test show that there were significant differences on arousal (F (4,195) =12.15, p

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