UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This research aims to examine the effectiveness of learning the concept of Object
Oriented Programming (OOP) through role-playing games among undergraduate students. A
framework on game-based learning (GBL) has been developed and a variety of platform games
(computer-based and mobile) titled Odyssey of Phoenix have been developed. The development of this
game has combined the concept of constructive alignment and design of game elements with
appropriate OOP learning content. A total of nine experts were involved in the validity of game
design and validity of learning content with each having more than five years of experience. A
pilot test was conducted involving 20 students. This study uses a quantitative approach
through quasi- experimental pre-test and post-test involving a randomly selected sample of 214
first year undergraduate students in computer science from three institutions of higher
learning in Malaysia. A total of 107 people were placed as treatment groups and a total of 107
people were placed as control groups. Data were analyzed using parametric inference
statistics such as t-test and variance analysis to test the hypothesis. The t-test results showed
that the mean score was high for the treatment group which was 7.36 (M=0.657, SD=9.295)
compared to the control group (M=0.731, SD=8.833), t(107)=0.025, p=.0001). The
results of the variance analysis showed that the effectiveness of student performance
was significant (F=17.6241, p |
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