UPSI Digital Repository (UDRep)
Start | FAQ | About

QR Code Link :

Type :research_report
Subject :LB Theory and practice of education
Main Author :Nor Hasbiah Ubaidullah
Additional Authors :Jamilah Hamid
Aizu Khalili Zohedi
Title :Pembangunan dan penilaian perisian kursus pembelajaran pengaturcaraan bagi meningkatkan keupayaan Computational Thinking dalam kalangan pelajar Novis
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2018
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Full Text :Login required to access this item.

Abstract : Universiti Pendidikan Sultan Idris
Kajian ini bertujuan membangunkan perisian kursus pendidikan berasaskan web portal (My- ProgCT) yang bertindak sebagai alat bantu mengajar pengaturcaraan serta computational thinking, dan menilai keberkesanan perisian kursus tersebut. Kajian ini melibatkan gabungan kajian pembangunan perisian dan penilaian terhadap perisian yang dibangunkan. Kaedah kualitatif yang mana temu bual dijalankan terhadap sepuluh (10) responden bagi mengumpul data tentang keperluan terhadap perisian dalam proses pembelajaran dan pengajaran. Manakala dalam pembangunan perisian kursus, model reka bentuk berarah ADDIE digunakan dan penilaian keberkesanan perisian, kajian eksperimental dengan kumpulan kawalan dan kumpulan rawatan digunakan. Responden penilaian terdiri daripada 60 pelajar yang mengambil kursus pengaturcaraan di salah sebuah pusat persediaan universiti di Perak. Dapatan kajian menunjukkan terdapat perbezaan yang signifikan bagi skor min markah ujian pengaturcaraan bagi kumpulan rawatan berbanding dengan kumpulan kawalan (t(58) =11.405, p

References

Barefootcas. (2014). Computational Thinking. Retrieved from https://barefootcas.org.uk/barefoot-primarycomputing-

resources/concepts/computational-thinking/.

 

Cagin, K., Mary, K., Liz, B. & Lachlan, M. (2012). A serious game for developing computational thinking

and learning introductory computer programming. Procedia - Social and Behavioral Sciences, 47,

pp.1991 – 1999.

 

Hazzan, O., Lapidot, T. & Ragonis, N. (2015). Guide to teaching computer science: An activity-based

approach, DOI 10.1007/978-0-85729-443-2_8, London: Springer-Verlag.

 

Hooshyar, D., Ahmad, R.B., Yousefi, M., Yusop, F. D. & Horng, S. J. (2015). A flowchart-based intelligent

tutoring system for improving problem-solving skills of novice programmers. Journal of Computer

Assisted Learning, pp. 1–17. doi:10.1111/jcal.12099.

 

Kafai, Y.B. (2016). From computational thinking to computational participation in K--12 education.

Communications of the ACM, pp. 26–27. doi: 10.1145/2955114.

 

Malik, S. I. & Coldwell-Neilson, J. (2017). Impact of a New Teaching and Learning Approach in an

Introductory Programming Course. Journal of Educational Computing Research, pp. 1–31.

doi:10.1177/0735633116685852.

 

Margarida, R., Alexandre, L. & Benjamin, L. (2017). Computational thinking development through creative

programming in higher education. International Journal of Educational Technology in Higher Education

, 14(2), DOI 10.1186/s41239-017-0080-z.

 

Mason, G., Shuman, T. R. & Cook, K. E. (2012). Comparing the effectiveness of an inverted classroom to a

traditional classroom in an upper-division engineering course. IEEE Transactions on Education, 56(4),

pp. 430–435.

 

MDEC. (2018). Computational Thinking and Computer Science Teaching Certificate Programme for

Educator. Cyberjaya.

 

Moshref Javadi, M. H., Ghandehari, H. & Hamidi Pouyandeh, V. (2013). Locating of Bicycle Stations in the

City of Isfahan Using Mathematical Programming and Multi-Criteria. International Journal of Academic

Research in Progressive Education and Development, 6(1).

 

Park, N. (2016). Development of Computer Education Program Using LOGO Programming and Fractals

Learning for Enhancing Creativity: Focus on Creative Problem-Solving. International Journal of u- and

e- Service, Science and Technology, 9(2), pp. 121–126.

 

Selby, C. C. (2015). Relationships: computational thinking, pedagogy of programming, and bloom’s

taxonomy. In Proceedings of the Workshop in Primary and Secondary Computing Education on ZZZ, pp.

80–87, New York: ACM.

 

Siti Sakinah, M. Y. (2017). Keberkesanan Penggunaan Alat Bantu Mengajar Interaktif bagi Meningkatkan

Kefahaman Konsep Pengaturcaraan dalam Kalangan Pelajar. Masters Dissertation – unpublish,

Universiti Pendidikan Sultan Idris, Perak, Malaysia.

 

Swaid, S. I. (2015). Bringing computational thinking to STEM education Procedia Manufacturing 3, pp.

3657–3662. doi:10.1016/j.promfg.2015.07.761.

 

Uysal, M. P. (2014). Improving First Computer Programming Experiences: The Case of Adapting a Web-

Supported and Well-Structured Problem-Solving Method to a Traditional Course. Contemporary

Educational Technology, 5(3).

 

Voogt, J., Fisser, P., Good, J., Mishra, P. & Yadav, A. (2015). Computational thinking in compulsory

education: Towards an agenda for research and practice. Education and Information Technologies, 20(4),

pp. 715–728, doi:10.1007/s10639-015-9412-6.

 

Wilson, C. & Guzdial, M. (2010). How to make progress in computing Education. Communications of the

ACM, 53(5), pp. 35–37.

 

Wing, J. (2008). Computational thinking and thinking about computing. Philosophical Transactions of The

Royal Society (July), pp. 3717–3725. doi:10.1109/IPDPS.2008.4536091.

 

Xabier, B., Miguel, A. O., Juan, C. O. & Mauricio, J. R. (2018). Computational Thinking in pre-university

Blended Learning Classrooms. Computers in Human Behavior, 80.


This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to previous page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries with this repository, kindly contact us at pustakasys@upsi.edu.my or Whatsapp +60163630263 (Office hours only)