UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
The aim of current study is to critically review some of the recently published articles tackling the concept and the importance of Game-based learning to come up with some practical recommendation that can be used in developing the mechanism of applying the concept and how we can use it during the COVID-19. The study recommends that to develop teaching methods and students? skills as well, by investing more in AI techniques which will create more usable games in teaching and learnings during and after COVID-19. Furthermore, educational institutions need to adopt and foster digital literacy to enhance the level of using the technology inside and outside the classroom which will enhance the learners? skills and decrease the risk of spreading the virus. ? 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG. |
References |
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