UPSI Digital Repository (UDRep)
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Abstract : Universiti Pendidikan Sultan Idris |
This study aims to develop and validate the game-based problem-solving framework to
develop innovation capability among undergraduate students. This study focuses in the
use of digital game-based learning (DGBL) approach to learn soft skills required for
developing product innovation capacity. This study consists of two phases. The first
phase involves exploratory study to develop the conceptual framework. In the second
phase, a quasi-experimental design was used in this study. A total of 106 undergraduate
students were chosen from two universities as studied subjects to participate in a onegroup
pre and post-test study. There are three instruments developed in this study that
were soft skills game “Inventors of Future” (IoF), a game-based training module and
an achievement test. Wilcoxon Signed Rank test showed significant difference between
two groups on pre-test and post-test scores of overall soft skills (p < .001), problem
solving (p < .001), creative thinking (p < .001) and critical thinking (p < .001). Further
analysis from Kruskal Wallis H test and Mann Whitney U test revealed that students
from the applied sciences background improved their soft skills score significantly after
the exposure to the framework. The findings also showed that students from both
universities developed critical thinking skills significantly through learning selfassessment
technique from IoF. Both results implied that the adaption of soft skills in
DGBL required open-ended learning environment with guided instructions. The results
also implied that soft skills performance can be assessed from the alignment of Bloom’s
taxonomy with game-based content. A guiding principle is developed as a contribution
of this study for students, instructors, and game designers in adapting the framework to
develop soft skills among undergraduate students in future. In conclusion, this
framework can be applied in learning critical thinking skill required for developing
innovation capacity. |
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