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PENDIDIKAN Komunikasi model ghazali din modul
Bahasa melayu thesis alat bantu mengajar Wan N A W Ahmad Gan Hui Ching

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Latest addition to the database :
27712021
thesis
Pembangunan dan pengujian heuristik permainan video mobil Awang Sains menggunakan kaedah Fuzzy Delphi
Mohd Radhi Md Shukri
Kelemahan murid tahun 4 dalam menguasai kemahiran proses Sains di sekolah rendah menjadi pendorong kepada kajian ini. Kajian ini bertujuan untuk membangun dan menguji permainan video mobil Awang Sains. Kajian ini mempunyai tiga objektif. Pertama, untuk membangunkan permainan video mobil 2 dimensi bagi pembelajaran subjek Sains tahun 4. Kedua adalah untuk membangunkan instrumen pengujian heuristik permainan video mobil. Ketiga, menguji heuristik permainan video mobil Awang Sains untuk dijadikan sebagai bahan bantu mengajar baharu bagi membantu guru dan murid dalam proses pengajaran dan pembelajaran kemahiran proses sains tahun 4. Kajian ini berasaskan kepada pendekatan kajian Reka Bentuk dan Pembangunan (Design and Development Research / DDR) dan menggunakan model ADDIE untuk fasa pembangunan. Berpandukan kepada pendekatan ini, ia terbahagi kepada tiga fasa. Fasa pertama melibatkan analisis keperluan pembangunan daripada sorotan literatur. Fasa kedua ialah kajian terhadap pe.....

1409 hits

27722023
final_year_project
Perbandingan pelaksanaan gaya bahasa dan seni bahasa dalam pengajaran Bahasa Melayu di sekolah menengah
Nur Zakirah Mat Rahim
Kajian ini dijalankan bertujuan untuk menganalisis pelaksanaan gaya bahasa, dan seni bahasa berpandukan Teori Konstruktivisme dalam pengajaran Bahasa Melayu kepada pelajar sekolah menengah. Selain itu, kajian ini bertujuan untuk menghuraikan pandangan guru terhadap pelaksanaan gaya bahasa dan seni bahasa dalam pengajaran Bahasa Melayu kepada pelajar sekolah menengah. Kajian ini berbentuk kuantitatif dan menggunakan kaedah persampelan iaitu daripada responden seramai 56 orang iaitu pelajar tingkatan 4 dan 5 serta seorang guru Bahasa Melayu. Kajian ini hanyalah dijalankan di sebuah sekolah sahaja iaitu Sekolah Menengah Kebangsaan Kampong Laut di negeri Kelantan. Kaedah data dikumpul daripada responden adalah secara kaedah soal selidik melalui borang soal selidik yang diberikan kepada 55 orang pelajar dan kaedah temu bual kepada seorang guru Bahasa Melayu. Hasil dapatan menunjukkan bahawa pelaksanaan gaya bahasa dan seni bahasa pada pandangan pelajar iaitu dari segi tahap pemahaman, pengu.....

921 hits

27732023
final_year_project
Pendekatan gamifikasi dalam pengajaran tatabahasa Bahasa Melayu dalam kalangan guru pelatih
Norhanim Sofie Mahasan
Kajian ini memerihalkan tentang pendekatan gamifikasi dalam pengajaran tatabahasa Bahasa Melayu dalam kalangan guru pelatih. Objektif kajian ini terbahagi kepada tiga iaitu 1) mengenal pasti persepsi guru pelatih terhadap pendekatan gamifikasi dalam pengajaran tatabahasa Bahasa Melayu, 2) mengenal pasti jenis-jenis aplikasi gamifikasi yang digunakan oleh guru pelatih dalam pengajaran tatabahasa Bahasa Melayu, dan 3) menganalisis cabaran yang dihadapi oleh guru pelatih semasa menggunakan pendekatan gamifikasi dalam pengajaran tatabahasa Bahasa Melayu. Data kajian ini dikumpul secara kuantitatif iaitu melalui kaedah soal selidik. Seramai 50 orang guru pelatih Universiti Pendidikan Sultan Idris (UPSI), Perak dari program Ijazah Sarjana Muda Pendidikan Bahasa Melayu dengan Kepujian telah dipilih sebagai sampel kajian. Data yang diperoleh dianalisis menggunakan perisian IBM SPSS Statistic 25. Hasil penelitian jelas menunjukkan bahawa persepsi guru pelatih terhadap pendekatan gam.....

2172 hits

27742023
final_year_project
Memperbaiki kesukaran pengajaran guru Bahasa Tamil di sekolah menengah melalui pendekatan Bridge21
Malini Magendran
Kajian ini bertajuk ‘Memperbaiki kesukaran pengajaran guru Bahasa Tamil di sekolah menengah melalui pendekatan Bridge21’. Bridge21 ini adalah pendekatan yang dicipta oleh penyelaras penyelidikan bernama 'Aibhin Bray' di Trinity College Dublin. Pada masa kini, ramai guru Bahasa Tamil di sekolah menengah menghadapi pelbagai kesukaran dalam pengajaran dan pembelajaran. Hal ini demikian kerana, mereka tidak dapat melaksanakan pengajaran yang berkesan semasa pengajaran pembelajaran atas beberapa masalah yang tertimbul dari aspek-aspek lain. Selain itu, hakikat bahawa pelajar beraksi pasif pada seluruh waktu pengajaran dan pembelajaran dijalankan manakala, mereka lulus pembelajaran dengan menghafal segala kandungan semasa peperiksaan. Ini secara langsungnya menunjukkan bahawa kalangan masyarakat intelektual tidak berkembang. Oleh itu, pendekatan ini membantu mengatasi masalah ini. Terdapat beberapa unsur pedagogi abad ke-21 dalam pendekatan ini termasuk pembelajaran kolaborat.....

747 hits

27752021
article
Towards the feasibility of instituting a Philippine digital audio library: a case study
Li, Jia
As a spearhead force in music research, especially in the area of South East Asia region, the University of the Philippines (UP) Center for Ethnomusicology (UPCE) caters to a gigantic collection of audio materials which covers different musics and musical traditions in the Philippines, South East Asia and representative areas from other continents. As an outcome of its former appellation, the “UP Ethnomusicology Archives”, UPCE hosts an ethnomusicological collection of about 2500 hours of recorded music in open reel and cassette tape formats, under the authorship of Jose Maceda whose visionary work of putting together these valuable recorded materials left a treasure for ethnomusicology scholarship and research. In recognition of his influential contribution that made the UCPE an archive and repository of materials on music, philosophy, anthropology and other cognate disciplines, these audio materials, together with field notes, music transcriptions, song texts, photographs, music .....

277 hits

27762021
article
The development of an Augmented Reality game KANJI write for beginners
Lai, Cai Xian
Learning how to write in Japanese is now a new trend in Malaysia, but Kanji is hard for non-native Japanese speakers to understand and memorize if not taught from young. Beginners who learn Kanji Japanese language faced difficulties in memorizing the kanji characters with correct stroke order. Thus, KANJI Write, an educational Augmented Reality (AR) adventure game was designed and developed to overcome the problem. The main purpose of the game is to help players memorizing the correct stroke order of Kanji characters through playing the game. Players will play as Nana, an Asian girl who has started learning Kanji and facing difficulties in memorizing Kanji stroke order. The art style of the game is following the direction of cuteness 3D low poly style. The most eye-catching point about this game is that the game level is activated by scanning the cards. After scanning those cards, players can start exploring and searching for the strokes needed to complete the level. A playtesting sess.....

299 hits

27772021
article
School innovativeness as predictors of school performance in Malaysian primary schools
Kavitha Selvaraja
This study is an attempt to explore the level of school innovativeness and its prediction towards school performance as perceived by teachers. The data was collected using survey questionnaire from the sample of 324 teachers from primary schools in Johor, Perak, Pahang and Selangor. Subsequently, the collected data was analysed using descriptive analysis, One-way ANOVA and multiple regressions. The result showed that Malaysian schools practiced moderate level of innovativeness as overall. However, National Type Tamil schools practiced higher level of innovativeness in comparison with National schools and National Type Chinese schools based on teacher’s perception. Apart from that, the result also showed that teachers perceived school innovativeness significantly predict the school performance. With the result obtained, this study proposed some recommendations to the ministry, policy makers as well as researchers to improve school performance in Malaysian primary schools...

421 hits

27782021
article
Review on dark web and its impact on internet governance
Diviya Shini Rajamanickam
Cyber attackers use the Dark Web, a collection of facilities that are not visible to search engines and normal users, to explore a variety of illegal products and services. In this paper, the Dark Web and its impact on internet governance were analysed. The findings of a review of the literature provide in-depth knowledge on the increasing number of crimes committed on the Dark Web, considering the economic, social, along with ethical consequences of cybercrime on the Dark Web, as well as analysing the consequences and methods for locating the criminals, as well as their drawbacks. Fraudsters, militants, and government-sponsored secret agents used the Dark Web where is among the most popular difficult together with unidentifiable channels to achieve their illicit goals. Crimes that were committed on the Dark Web are similar to criminal offenses committed in the real world. Nevertheless, the sheer size of the Dark Web, the unpredictability of the ecosystem, as well as the privacy and co.....

232 hits

27792021
article
Review on Confidentiality, Integrity and Availability in Information Security
Chai, Kar Yee
Information security is very significant needs to be secured due to people relying on networks and communication. Therefore, protecting information is a major challenge with the number of users increases rapidly in recent years. The aim of this article is to review Confidentiality, Integrity and Availability (CIA) in information security. This article focuses on the issues of information security and the requirements of information security. The articles, journals and conference papers are reviewed by researchers were published in 2016-2021. Security issues are analyzed in the recent methodologies. The result of the relationship between CIA in each information security requirement is at a moderate level. It is suggested cybersecurity risk awareness program for society is needed. Therefore, every user could get full advantages in networks and digital platforms...

493 hits

27802021
article
Preliminary analysis of data science talents in Chinas online recruitment market using Web scrapping tool
Yang, Shiwei
China implements a big data strategy, accelerates the construction of a digital China, and data science has entered a new and dynamic era. There is an increasing demand for data science talents from all walks of life. The main purpose is to obtain the market demand for data science talents, understand the demand for the data science talent market, and analyze the demand for data science talents. The research method uses Web Scrapping Tool to grab data science talent demand information from major domestic recruitment websites and then obtain data science talent demand through information analysis. Major findings preliminary assessed the data talent market in China from the aspects of geographic demand for data talents, company size, industry demand, and salary. Future research can use crawling information to join machine learning algorithms, in-depth study of the internal connection of China's data science talent needs, and provide suitable training programs for universities...

383 hits

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