AbstractThis study aimed to develop a model explaining the mediating role of gamification in teaching effectiveness within the primary science education context. Data were collected from 686 primary school teachers in Perak using validated questionnaires on Technological Pedagogical Content Knowledge (TPACK), Teacher Behaviour, Teacher Self-Efficacy, Psychological Characteristics, Gamification, and Teaching Effectiveness. Measurement model analysis confirmed satisfactory reliability and validity (CR = 0.892_0.991; AVE = 0.623_0.868). Partial Least Squares Structural Equation Modeling (PLS-SEM) was conducted using SmartPLS 4.The results showed that Teacher Behaviour (_ = 0.063, p < 0.001), Self-Efficacy (_ = 0.159, p = 0.001), Psychological Characteristics (_ = 0.149, p = 0.001), and Gamification (_ = 0.143, p = 0.004) significantly influenced Teaching Effectiveness, while TPACK was not significant (_ = 0.063, p = 0.135). Mediation analysis revealed that Gamification significantly mediated the .....