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UPSI Digital Repository (UDRep)
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| 8041 | 2018 Thesis | Development of a new curriculum of ergonomics-based technology education for Nigerian universities Mustapha Chedi, Jamilu The purpose of this study was to develop a new curriculum of ergonomics-based
technology education for Nigerian universities. This study consisted of two phases: needs analysis
and modified Delphi technique. The purpose of the needs analysis was to explore the levels of
ergonomics awareness and the needs of ergonomics curriculum as well as to determine the lecturers’
perception toward the incorporation of ergonomics curriculum. Also, modified Delphi technique
was implemented to determine the relevant domains needed for the new ergonomics curriculum
using experts’ consensus. A sample of 132 lecturers’ was selected based on the Krejcie and
Morgan’s sample size table from the population (N=200) for the needs analysis phase from four
selected universities in Nigeria. Participants were selected using stratified random sampling. The
second phase involved a Delphi panel which consisted o..... 3788 hits |
| 8042 | 2018 Thesis | Kesan penerapan model latihan olahraga permainan kanak-kanak terhadap prestasi lari pecut atlet sekolah di negeri Sabah Raymie A.Bakar Kajian kuasi eksperimental ini adalah bertujuan untuk menguji kesan dan kekekalan
Model Latihan Olahraga Permainan (MLOP) yang telah dibangunkan dalam kajian ini
dan dibandingkan dengan Latihan Konvensional. Kesan dan kekekalan MLOP dan
Latihan Konvensional dinilai menggunakan parameter lari pecut iaitu masa reaksi,
pecutan pada jarak 10 meter, 20 meter, 30 meter, panjang langkahan pada jarak
pecutan 30 meter, frekuensi langkahan pada jarak pecutan 30 meter dan lari pecut 100
meter. Kajian ini melibatkan 44 atlet muda dipilih secara rawak dan diagihkan secara
seimbang di antara kumpulan rawatan MLOP dan Latihan Konvensional sebagai
kumpulan kawalan. Data kuantitatif dianalisis menggunakan ujian-T sampel bebas,
ANCOVA dan ujian-T ukuran berulangan. Dapatan kajian menunjukkan kesan
program MLOP (M =. 006, SD = .000) dapat memperbaiki masa reaksi secara
signifikan pada pascaujian 1 dengan nilai t(42)=2.868, p=.00, p?.05 berbanding
dengan Latihan Kovensional (M = .007, SD = .00..... 1219 hits |
| 8043 | 2018 Thesis | Kemahiran guru vokasional dalam penyeliaan kerja amali pelajar di Kolej Vokasional Hussain Ismail Tujuan kajian ini adalah untuk mengenal pasti kemahiran guru vokasional dalam kerja amali pelajar
di kolej vokasional. Berdasarkan teori Miller dan Miller, Holland dan Adam, dan model penyeliaan
Glickman, Gordon dan Ross-Gordon, lima konstruk dipilih iaitu kemahiran komunikasi,
teknikal, motivasi, penilaian, dan pengurusan. Kajian ini menggunakan kaedah tinjauan.
Instrumen kajian yang digunakan adalah soal selidik, item terbuka, protokol temu bual dan
senarai semak pemerhatian untuk memunggut data kuantitatif dan kualitatif. Pensampelan
rawak berstrata berdasarkan zon dan bidang kursus digunakan untuk memilih sampel kajian. Seramai
421 guru dan 431 pelajar daripada 31 buah kolej vokasional daripada empat zon di Semenanjung
Malaysia dipilih sebagai sampel dalam kajian ini. Dapatan analisis deskriptif
mendapati min kemahiran komunikasi a..... 5112 hits |
| 8044 | 2018 Thesis | Development of relationship model between learning environment,psychological characteristics and higher order thinking skills in statistics education Mohd Azry Abdul Malik The purpose of this study was to develop the relationship model between learning
environment (physical and psychosocial environment), psychological characteristics (students’
academic self-efficacy and satisfaction) and higher order thinking skills in statistics education.
The study also aimed to determine if psychological characteristics mediate the relationship
between learning environment and higher order thinking skills. A total of 285 students
were selected as sample using cluster sampling. The study instruments were adapted from Smart
Classroom Inventory, Science Laboratory Environment Inventory, College and Classroom
Environment Inventory, Test of Science-Related Attitudes, Self-Efficacy in Learning and
Performance for College and Dimension of Learning rubrics. The gathered data were
analysed using Partial Least Square S..... 2147 hits |
| 8045 | 2018 Thesis | Keberkesanan animasi pelebih-lebihan serta kemahiran berfikir kritis dan kreatif dalam perisian kursus Matematik tingkatan satu Aizu Khalili Zohedi Kajian ini dijalankan untuk menilai keberkesanan perisian kursus animasi yang
menggunakan prinsip pelebih-lebihan dalam pembangunan kemahiran berfikir kritis
dan kreatif (KBKK) pelajar bagi topik integer Matematik Tingkatan 1. Secara khusus,
keberkesanan perisian kursus animasi menggunakan prinsip pelebih-lebihan dinilai
daripada aspek pencapaian Matematik, penguasaan KBKK, dan motivasi pelajar.
Reka bentuk kajian adalah reka bentuk eksperimen yang terdiri daripada ujian pra dan
ujian pasca. Ujian statistik ANOVA satu hala digunakan untuk menganalisis data.
Sampel kajian pula terdiri daripada 120 orang pelajar Tingkatan 1 yang dipilih
daripada tiga buah sekolah di daerah Hilir Perak dan Kuala Kangsar, Perak. Dapatan
kajian menunjukkan terdapat perbezaan yang signifikan bagi pencapaian Matematik
(M=69.78, SP=15.1, p.. 2718 hits |
| 8046 | 2018 Thesis | Kesan intervensi kaunseling kelompok berdasarkan pendekatan Adler ke atas kecerdasan emosi pelajar Institut Pendidikan Guru Narita Mohd Noor Tujuan utama kajian ini adalah untuk mengukur kesan kecerdasan emosi (EQ) dalam
kalangan pelajar Institut Pndidikan Guru (IPG) berdasarkan kaunseling kelompok
menggunakan pendekatan Adler. Kedua, kajian ini juga bertujuan membina Modul
Peningkatan EQ Pendekatan Adler (MPEQPA) yang telah melalui proses pengesahan
pakar. Ketiga, kajian ini dilaksanakan adalah bertujuan untuk mengukur kesan modul
intervensi MPEQPA terhadap kecerdasan emosi pelajar IPG. Kajian yang dijalankan
ini menggunakan pendekatan kuantitatif dengan reka bentuk kuasi eksperimen.
Sampel kajian terdiri daripada 60 orang pelajar IPG yang berada pada tahap
kecerdasan emosi yang sederhana tinggi. Subjek dibahagikan kepada dua kelompok
iaitu 30 orang pelajar bagi kelompok rawatan dan 30 orang pelajar bagi kelompok
kawalan. Data dikumpulkan menggunakan Instrumen Kecerdasan Emosi Malaysia –
Remaja (IKEM-R) dan modul intervensi MPEQPA. Analisis data adalah
menggunakan analisis inferen melibatkan ujian-t berpasang..... 2809 hits |
| 8047 | 2018 Thesis | Konsep jiwa dalam lagu-lagu suci Thirunavukkarasar Poongkodi Murugaya Kajian ini bertujuan mengenal pasti dan mengklasifikasi konsep jiwa yang terdapat dalam Iagu-Iagu
suci Thirunavukkarasar. Kajian inijuga menganalisis hubungan antara lagu-lagu suci
Thirunavukkarasar dengan konsep jiwa. Kajian ini adalah kajian kualitatif dan data kajian ini
telah dikumpulkan melalui cara menganalisis dokumen. Konsep jiwa yang dinyatakan dalam
Thiruvarudpayan digunakan dalam kajian ini. Dapatan kajian menunjukkan bahawa
kebanyakan lagu-lagu suci Thirunavukkarasar mengandungi 10 konsep jiwa yang dinyatakan
dalam Tiruvarudpayan. Dapatan kajian juga membuktikan bahawa terdapat hubungan antara lagu-lagu
suci Thirunavukkarasar dengan konsep jiwa. Kesimpulan daripada kajian mt
menunjukkan kebanyakan lagu-lagu suci Thirunavukkarasar mengandungi konsep jiwa.
lmplikasi konsep jiwa diterapkan secara me..... 1034 hits |
| 8048 | 2019 Article | Health education: adult learning in weight management using weight tracking application Noraini Che Pa The health management is importance to gurantee a human to achievement for a healthy and ability to do their daily task. In view of the health risks of obesity and its prevalance, it is important to provide health education to adults. Weight management knowledge is necessary for any adults in order to control of being overweight or obesity. Obesity increases the risks of developing many types of diseases such as hypertensions, diabetes, heart diseases, gallstones, gout and several types of cancer. The problems faced by some adults is they loved to eat a lot and at the same time they are lacking in doing any exercises. The objectives of this paper are mainly to helps Malaysian citizen to monitor and manage their weight properly through Weight Tracking Application (WTA). This application helps user to check their Body Mass Index (BMI), the ideal calories needed for a daily and the ideal body weight. WTA also provide some exercise recommendations and health tips which helps the user to ca..... 327 hits |
| 8049 | 2019 Article | Multimedia web-based constructivist learning application for information literacy skills development Mohd Nasir Ismail The purpose of this study is to design and develop a multimedia web-based constructivist learning application known as WebOPAC Self Training Tool with Guided Exploration (WSTTG) which is expected to train and access individual’s information literacy skills. This tool has been designed and developed according to the constructivist instructional design theories and constructivist instructional development model. The process design consists of four level processes which were component design, single path prototype, alpha version and beta version. The development process ended with four activities which were summative evaluation, final packaging, diffusion and adoption. Throughout the design and development process, there were two instructional designers and two subject matter experts were participated to review and evaluate the design components of the WSTTG. Three potential learners were also participated to evaluate the beta version prototype whether it is appropriately apply to their..... 850 hits |
| 8050 | 2019 Article | Gender and game genres differences in playing online games Haslina Hassan Online games are currently popular among teenagers as a way to entertain their time and having fun. Some claimed that by playing games could enhance learning ability, improved focus and attention, treat depression, less anti-social and many more. However, playing games could also become an addiction where some might involve with physical and health problems. This paper investigated gender-based students’ perceptions on playing games with their daily life. The perceptions study was developed based on ten items that related to students’ daily task. This study is also to identify the most popular game genres and genre-gender based preference from twelve game genres listed in this study. The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. The results showed that majority of the students perceived themselves as love to play games howe..... 933 hits |
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