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UPSI Digital Repository (UDRep)
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| Latest addition to the database : |
| 8241 | 2019 Article | Preschool teachers perspectives on using english language to teach Goh, Pauline Swee-Choo In the Malaysian National Preschool Standards-based Curriculum context, preschool teachers are being asked to use English as a medium of instruction for part of their teaching activities. However, there have been criticisms that low English language proficiencies among these teachers may have hindered their ability to provide meaningful educational experiences for the children in their care. Yet, little is understood about the language proficiency of these teachers in their own context. An explanatory mixed methods design has been used in the present study with data collected in two phases. In the quantitative phase, a survey is used to investigate 204 preschool teachers’ current levels of English proficiency, the levels they think necessary for using it effectively, and the gap between the two levels. The qualitative phase uses semi-structured interviews with 12 preschool teachers. The preschool teachers believe that high or advanced language proficiency would be needed for its effe..... 1334 hits |
| 8242 | 2019 Article | Analisis tekstual dalam penulisan karangan murid bahasa kedua Norfaizah Abdul Jobar Kajian ini bertujuan untuk menganalisis komponen tekstual dalam penulisan karangan murid bahasa kedua. Analisis tertumpu pada jenis komponen tekstual (penanda wacana) yang terbentuk melalui pemilihan Tema (awal kata) dalam unit perenggan karangan. Pendekatan analisis dokumen digunakan dalam kajian ini melalui penganalisisan 2013 ayat berdasarkan teori Sistemik Fungsional dan Tatabahasa Dewan. Semua ayat tersebut diekstrak daripada perenggan karangan yang terdiri daripada pendahuluan, isi dan kesimpulan. Hasil dapatan menunjukkan pemanfaatan komponen penanda wacana musabab diaplikasikan dalam unit perenggan pendahuluan, penanda wacana tambahan dalam unit isi dan penanda wacana tempoh dalam unit kesimpulan. Kajian ini diharapkan dapat memberi maklumat kepada guru dan murid akan peranan yang dimainkan oleh setiap penanda wacana tersebut dalam membina penulisan yang berkoheren selain dapat memberi impak terhadap kaedah pengajaran yang boleh diaplikasikan oleh guru di dalam kelas.. 1310 hits |
| 8243 | 2019 Thesis | Malaysian sign language recognition framework based on sensory glove Altaha, Mohamed Aktham Ahmed The purpose of this study was to propose a low-cost and real-time recognition system using a
sensory glove, which has 17 sensors with 65 channels to capture static sign data of the Malaysian
sign language (MSL). The study uses an experimental design. Five participants well-known MSL
were chosen to perform 75 gestures throughout wear sensory glove. This research was carried
out in six phases as follows: Phase I involved a review of literature via a systematic review
approach to identify the relevant set of articles that helped formulate the research questions.
Phase II focused on the analysis of hand anatomy, hand kinematic, and hand gestures to help
understand the nature of MSL and to define the glove requirements. In Phase III, DataGlove was
designed and developed based on the glove requirements to help optimize the best functions of the
glove. Phase IV involved the pre-processing, feature extraction, and classification of the data
col..... 1361 hits |
| 8244 | 2019 Article | Innovative improvised low-cost wiimote interactive whiteboard (IW-IWB) learning tool for teaching Chinese as a second language (TCSL) Wong, Kung-Teck The aim of this study is to understand the effectiveness of Improvised Low-cost Wiimote InteractiveWhiteboards (Iw-IWB) as educational technology learning tool for Teaching Chinese as Second Language (TCSL) for lower primary pupils in government schools in Malaysia settings. This study are to design and develop an improvised Wiimote IWBs and to identify how far the new innovation leaning tool, the improvised version of interactive whiteboards, could improve pupils’ achievement and their learning motivation in learning Chinese as a Second Language (TCSL). A total number of 46 lower primary pupils study in government schools have involved in this study. The participants were split into two groups (treatment and control). The treatment group used the new developed improvised low-cost Wiimote interactive whiteboards (IWBs) to teach and learn Chinese characters, while the control group used traditional pedagogy. In this study, researchers have design and develop the improvised version of ..... 1033 hits |
| 8245 | 2018 Thesis | Amalan kepimpinan transformasi, komitmen organisasi dan organisasi pembelajaran di sekolah rendah yang mendapat anugerah tawaran baru di negeri Perak Noraazian Osman Tujuan kajian ini adalah untuk menentukan tahap kepimpinan transformasi guru besar,
komitmen organisasi dan organisasi pembelajaran guru di sekolah yang mendapat anugerah
Tawaran Baru. Kajian ini juga bertujuan menetukan hubungan serta pengaruh
kepimpinan transformasi dan komitmen organisasi terhadap organisasi pembelajaran. Kajian ini
menggunakan pendekatan kuantitatif dengan kaedah tinjuan dalam mengumpul data. Seramai 317
orang responden daripada sekolah rendah di sembilan buah daerah di negeri Perak telah
dipilih dengan menggunakan kaedah persampelan rawak bersistematik. Data telah dianalisi secara
statistik deskriptif dan inferens. Dapatan kajian menunjukkan bahawa kepimpinan transformasi
(M =4.06, SD =0.126), komitmen organisasi (M=4.08, SD =0.202), dan organisasi pembelajaran
(M=4.06, SD=0.126) berada pada t..... 2055 hits |
| 8246 | 2019 Thesis | Fuzzy decision by opinion score method (FDOSM):design and development of new multi criteria decision making method Salih, Mahmood Maher The purpose of this research was to design and develop a new multi-criteria decision- making (MCDM)
method called Fuzzy Decision by Opinion Score Method (FDOSM) to help overcome the problems of
MCDM methods based on the idea of an ideal solution This research used an experimental
research design with which FDOSM was applied to individual and group contexts. Essentially,
FDOSM contains three main blocks, namely the input data block, data transfer block, and data
processing block. For the data processing block, three sets of experiments were carried out to
optimize the parameters of the proposed method. The first experiment dealt with three
different configurations, namely Direct aggregation, Compromise Rank, and Distance
measurement, of a single decision maker. Direct aggregation with arithmetic mean is the main
configuration recommended for compa..... 1485 hits |
| 8247 | 2018 Thesis | Pembangunan dan validasi rubrik sebagai alat pengukuran penulisan ilmiah pelajar ijazah sarjana muda Norzalina Noor Kajian ini bertujuan untuk membangun dan memvalidasikan rubrik sebagai alat pengukuran
penulisan ilmiah pelajar Ijazah Sarjana Muda. Model Analysis, Design, Development,
Implementation, Evaluation (ADDIE) telah digunakan untuk menginstruksikan rubrik
dalam proses pengajaran dan pembelajaran (PdP). Reka bentuk kajian ini menggunakan kaedah
kombinasi penerokaan secara berperingkat dengan fasa pertama, iaitu fasa analisis,
kemudian diikuti oleh fasa reka bentuk dengan membangunkan model penilaian rubrik. Seterusnya
fasa implementasi yang dilaksanakan dalam proses PdP untuk menganalisis penilaian proses dan
membaiki rubrik yang sudah disediakan. Pendekatan kualitatif digunakan bagi menganalisis
maklum balas pelajar (58 responden) dan pensyarah (4 informan), manakala pendekatan
kuantitatif telah digunakan bagi m..... 3634 hits |
| 8248 | 2019 Article | Blended learning pedagogical practices : the challenges to cultivate new ways of teaching in higher education institutions and universities Kung-Teck, Wong This research is to explain and discusses the challenges of implementing blended learning and cultivate new ways of pedagogical practices among higher education institutions and universities. To meet the current research objectives, the study has randomly interviewed 15 educators over Malaysia higher education institutions and universities. This study has carried out interviews with some predetermined questions that aimed to explore the challenges to cultivate new ways of teaching in higher education institutions and universities. Cultivate blended learning integration in teaching and learning or in particular in this context of higher education institutions is a challenging and time-consuming process. The study has highlighted the importance of infrastructure, institution’s management and its support, recognitions and ratings, and training and development program in higher education institutions. On this basis, the findings of this study were in line with the e-learning implementati..... 1203 hits |
| 8249 | 2019 Article | Mediating effects of avatar realism on motivation in game based learning - review Ahmad Zamzuri Mohamad Ali Virtual environments and digital games are being increasingly used as educational tools in current education settings. For the past few decades there were tremendous amount of studies involving digital game based learning (DGBL) in many subject matters to identify best design approach to increase its effectiveness. DGBL have been expanded in several ways by referring to digital entertainment games such as in using avatar which would assist the students to revise and learn on their own. Usage of avatars as an educator in the virtual learning environment is increasing as its importance increases where interactivity, learner engagement, cultural factors, communication, embodiment and motivation are crucial design considerations in a virtual learning environment. Nevertheless, question arises as what type of avatar whould be preferred by the learners in DGBL. There were dearth studies conducted on how the realism level of an avatar in DGBL would influence the emotions of a learner since re..... 1361 hits |
| 8250 | 2019 Article | Different realism designs of 2D virtual agents and its Ahmad Zamzuri Bin Mohamad Ali This research was aimed to analyse students’ emotions caused by the character’s realism design in the dimension of arousal and its’ effect on emotions in learning. Thus, 2D female virtual agents with four different realism appearance namely realistic, semi-realistic, stylized and cartoon-like were designed and developed. Thus, quasi experimental design was used to answer the research questions derived from this study. The data obtained from the experiment was analysed using ANOVA, post hoc and bootstrap mediation analysis. A number of 600 Electrical Engineering students were chosen from seven polytechnics in Malaysia as respondents in the experiment. From the research it was found that cartoon-like design obtained the lowest mean score arousal followed by stylized, realistic and semi-realistic designs. However, cartoon-like design scored highest mean score for emotions in learning followed by semi-realistic, realistic and stylized designs. Therefore, cartoon-like agent is the bes..... 1622 hits |
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