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82412019
Article
Preschool teachers perspectives on using english language to teach
Goh, Pauline Swee-Choo
In the Malaysian National Preschool Standards-based Curriculum context, preschool teachers are being asked to use English as a medium of instruction for part of their teaching activities. However, there have been criticisms that low English language proficiencies among these teachers may have hindered their ability to provide meaningful educational experiences for the children in their care. Yet, little is understood about the language proficiency of these teachers in their own context. An explanatory mixed methods design has been used in the present study with data collected in two phases. In the quantitative phase, a survey is used to investigate 204 preschool teachers’ current levels of English proficiency, the levels they think necessary for using it effectively, and the gap between the two levels. The qualitative phase uses semi-structured interviews with 12 preschool teachers. The preschool teachers believe that high or advanced language proficiency would be needed for its effe.....

1334 hits

82422019
Article
Analisis tekstual dalam penulisan karangan murid bahasa kedua
Norfaizah Abdul Jobar
Kajian ini bertujuan untuk menganalisis komponen tekstual dalam penulisan karangan murid bahasa kedua. Analisis tertumpu pada jenis komponen tekstual (penanda wacana) yang terbentuk melalui pemilihan Tema (awal kata) dalam unit perenggan karangan. Pendekatan analisis dokumen digunakan dalam kajian ini melalui penganalisisan 2013 ayat berdasarkan teori Sistemik Fungsional dan Tatabahasa Dewan. Semua ayat tersebut diekstrak daripada perenggan karangan yang terdiri daripada pendahuluan, isi dan kesimpulan. Hasil dapatan menunjukkan pemanfaatan komponen penanda wacana musabab diaplikasikan dalam unit perenggan pendahuluan, penanda wacana tambahan dalam unit isi dan penanda wacana tempoh dalam unit kesimpulan. Kajian ini diharapkan dapat memberi maklumat kepada guru dan murid akan peranan yang dimainkan oleh setiap penanda wacana tersebut dalam membina penulisan yang berkoheren selain dapat memberi impak terhadap kaedah pengajaran yang boleh diaplikasikan oleh guru di dalam kelas..

1310 hits

82432019
Thesis
Malaysian sign language recognition framework based on sensory glove
Altaha, Mohamed Aktham Ahmed
The purpose of this study was to propose a low-cost and real-time recognition system using a  sensory glove, which has 17 sensors with 65 channels to capture static sign data of the Malaysian  sign language (MSL). The study uses an experimental design. Five participants  well-known  MSL   were  chosen  to  perform  75  gestures  throughout  wear sensory glove. This research was carried  out in six phases as follows: Phase I involved a review of literature via a systematic review  approach to identify the relevant set of articles that helped formulate the research questions.  Phase II focused on the analysis of hand anatomy, hand kinematic, and hand gestures to help  understand the nature of MSL and to define the glove requirements. In Phase III, DataGlove was  designed and developed based on the glove requirements to help optimize the best functions of the  glove. Phase IV involved the pre-processing, feature extraction, and classification of the data  col.....

1361 hits

82442019
Article
Innovative improvised low-cost wiimote interactive whiteboard (IW-IWB) learning tool for teaching Chinese as a second language (TCSL)
Wong, Kung-Teck
The aim of this study is to understand the effectiveness of Improvised Low-cost Wiimote InteractiveWhiteboards (Iw-IWB) as educational technology learning tool for Teaching Chinese as Second Language (TCSL) for lower primary pupils in government schools in Malaysia settings. This study are to design and develop an improvised Wiimote IWBs and to identify how far the new innovation leaning tool, the improvised version of interactive whiteboards, could improve pupils’ achievement and their learning motivation in learning Chinese as a Second Language (TCSL). A total number of 46 lower primary pupils study in government schools have involved in this study. The participants were split into two groups (treatment and control). The treatment group used the new developed improvised low-cost Wiimote interactive whiteboards (IWBs) to teach and learn Chinese characters, while the control group used traditional pedagogy. In this study, researchers have design and develop the improvised version of .....

1033 hits

82452018
Thesis
Amalan kepimpinan transformasi, komitmen organisasi dan organisasi pembelajaran di sekolah rendah yang mendapat anugerah tawaran baru di negeri Perak
Noraazian Osman
Tujuan kajian ini adalah untuk menentukan tahap kepimpinan transformasi guru besar, komitmen  organisasi  dan  organisasi  pembelajaran  guru  di  sekolah  yang  mendapat anugerah    Tawaran   Baru.   Kajian   ini   juga   bertujuan   menetukan   hubungan   serta pengaruh   kepimpinan  transformasi  dan  komitmen  organisasi  terhadap  organisasi pembelajaran.  Kajian ini  menggunakan pendekatan kuantitatif dengan kaedah tinjuan dalam  mengumpul  data.   Seramai  317   orang  responden  daripada  sekolah  rendah  di sembilan  buah  daerah  di  negeri  Perak  telah   dipilih  dengan  menggunakan  kaedah persampelan rawak bersistematik.   Data telah dianalisi secara  statistik deskriptif dan inferens.   Dapatan  kajian  menunjukkan  bahawa  kepimpinan  transformasi   (M  =4.06, SD =0.126), komitmen organisasi (M=4.08, SD =0.202), dan organisasi pembelajaran  (M=4.06,   SD=0.126)   berada   pada   t.....

2055 hits

82462019
Thesis
Fuzzy decision by opinion score method (FDOSM):design and development of new multi criteria decision making method
Salih, Mahmood Maher
The purpose of this research was to design and develop a new multi-criteria decision- making (MCDM)  method called Fuzzy Decision by Opinion Score Method (FDOSM) to  help  overcome  the  problems  of   MCDM  methods  based  on  the  idea  of  an  ideal solution This research used an experimental  research design with which FDOSM was applied  to  individual  and  group  contexts.  Essentially,   FDOSM  contains  three  main blocks, namely the input data block, data transfer block, and data  processing block. For the data processing block, three sets of experiments were carried out to  optimize the parameters  of the  proposed  method.  The  first  experiment  dealt  with  three   different configurations,   namely   Direct   aggregation,   Compromise   Rank,   and   Distance  measurement, of a single decision maker. Direct aggregation with arithmetic mean is the   main    configuration   recommended   for   compa.....

1485 hits

82472018
Thesis
Pembangunan dan validasi rubrik sebagai alat pengukuran penulisan ilmiah pelajar ijazah sarjana muda
Norzalina Noor
Kajian  ini  bertujuan  untuk  membangun  dan  memvalidasikan  rubrik  sebagai  alat pengukuran  penulisan ilmiah pelajar Ijazah Sarjana Muda. Model Analysis, Design, Development,     Implementation,    Evaluation    (ADDIE)    telah    digunakan    untuk menginstruksikan  rubrik   dalam  proses  pengajaran  dan  pembelajaran  (PdP).  Reka bentuk  kajian  ini  menggunakan  kaedah   kombinasi  penerokaan  secara  berperingkat dengan  fasa  pertama,  iaitu  fasa  analisis,   kemudian  diikuti  oleh  fasa  reka  bentuk dengan membangunkan model penilaian rubrik. Seterusnya  fasa implementasi yang dilaksanakan dalam proses PdP untuk  menganalisis penilaian proses dan  membaiki rubrik  yang  sudah  disediakan.  Pendekatan  kualitatif  digunakan  bagi  menganalisis  maklum  balas  pelajar  (58  responden)     dan  pensyarah  (4  informan),   manakala pendekatan   kuantitatif  telah  digunakan  bagi  m.....

3634 hits

82482019
Article
Blended learning pedagogical practices : the challenges to cultivate new ways of teaching in higher education institutions and universities
Kung-Teck, Wong
This research is to explain and discusses the challenges of implementing blended learning and cultivate new ways of pedagogical practices among higher education institutions and universities. To meet the current research objectives, the study has randomly interviewed 15 educators over Malaysia higher education institutions and universities. This study has carried out interviews with some predetermined questions that aimed to explore the challenges to cultivate new ways of teaching in higher education institutions and universities. Cultivate blended learning integration in teaching and learning or in particular in this context of higher education institutions is a challenging and time-consuming process. The study has highlighted the importance of infrastructure, institution’s management and its support, recognitions and ratings, and training and development program in higher education institutions. On this basis, the findings of this study were in line with the e-learning implementati.....

1203 hits

82492019
Article
Mediating effects of avatar realism on motivation in game based learning - review
Ahmad Zamzuri Mohamad Ali
Virtual environments and digital games are being increasingly used as educational tools in current education settings. For the past few decades there were tremendous amount of studies involving digital game based learning (DGBL) in many subject matters to identify best design approach to increase its effectiveness. DGBL have been expanded in several ways by referring to digital entertainment games such as in using avatar which would assist the students to revise and learn on their own. Usage of avatars as an educator in the virtual learning environment is increasing as its importance increases where interactivity, learner engagement, cultural factors, communication, embodiment and motivation are crucial design considerations in a virtual learning environment. Nevertheless, question arises as what type of avatar whould be preferred by the learners in DGBL. There were dearth studies conducted on how the realism level of an avatar in DGBL would influence the emotions of a learner since re.....

1361 hits

82502019
Article
Different realism designs of 2D virtual agents and its
Ahmad Zamzuri Bin Mohamad Ali
This research was aimed to analyse students’ emotions caused by the character’s realism design in the dimension of arousal and its’ effect on emotions in learning. Thus, 2D female virtual agents with four different realism appearance namely realistic, semi-realistic, stylized and cartoon-like were designed and developed. Thus, quasi experimental design was used to answer the research questions derived from this study. The data obtained from the experiment was analysed using ANOVA, post hoc and bootstrap mediation analysis. A number of 600 Electrical Engineering students were chosen from seven polytechnics in Malaysia as respondents in the experiment. From the research it was found that cartoon-like design obtained the lowest mean score arousal followed by stylized, realistic and semi-realistic designs. However, cartoon-like design scored highest mean score for emotions in learning followed by semi-realistic, realistic and stylized designs. Therefore, cartoon-like agent is the bes.....

1622 hits

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