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Simplified search suggestions : Hemanathan Gandappan
1
Abstract
This study aimed to determine the effectiveness of online game-based learning activities as a teaching tool for Science Form 1. Besides, it is conducted to study students perception towards online game-based learning activities as a teaching tool for Science Form 1. The sample of this research consisted of a total of 68 students with 34 control and 34 treated students from SMK Taman Tasik Ampang, Selangor. The results of data analysis suggested that the student’s perception was positive towards online game-based learning activities as a teaching tool for Science Form 1 in SMK Taman Tasik Ampang, Selangor. It was also shown that the achievement of treated students based on pre and post-test after intervention process was slightly higher than control students, though the difference was statistically significant. Based on the first objective, the result showed that the online game-based learning can improve students’ achievement where it showed a significant increase of tes.....
Thesis Published 2022 1413 hits Available

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