UPSI Digital Repository (UDRep)
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Total records found : 2 |
Simplified search suggestions : Suresh Kumar Joseph |
1 | 2022 thesis | Pupils internet usage, gaming experience, learning problems, educational values and change in behaviour using Kahoot in Biology Suresh Kumar Joseph This study was aimed to identify pupils’ internet usage, gaming experience, learning
problems, educational values and change in behaviour using Kahoot in biology. A
mixed method approach with embedded design was used. The study used purposive
sampling with ten form 4 biology students, four biology teachers and four parents as
participants in the qualitative part of the study while random sampling was used for
250 students who were respondents for the survey. The instruments used to gather
qualitative data were interview protocols, field notes and document analysis while
questionnaire was used to gather quantitative data. All instruments were checked and
validated by five experts with percentage agreements of more than 90%. Reliability
was carried out through member checking, peer checking, expert consultation, and
pilot study with Cronbach’s alpha value of 0.752. There were 18 interviews, ten
document analysis, four observations and a survey. Data analysis for interview
..... 1308 hits |
2 | 2012 thesis | The usage of digital games in learning biology among form four students in Malaysia Suresh Kumar Joseph This study investigated the usage of Digital Games (DG) in learning Biology
among Form Four students in Malaysia. It is aimed at identifying general overview of the
students’ interest in using DG in learning of Biology. It also explored the effectiveness as
well as the problems faced by students’ while using DG in the learning process. This
study was conducted in a sub-urban secondary school in Kinta District, Perak. Six Form
4, consisted of four males and two females students participated in this study. A
qualitative research design was utilized to answer the research questions. Individual indepth
interviews and also laboratory observations were carried out to collect the data
needed for this study. The data was analysed using coding. ‘Verbatim Transcripts’ were
used to describe the data. Analysis of the data reveals that DG arouses students’ interest
as well as motivates them in learning Biology. In addition, the results also indicate that
students gain benefits ..... 197 hits |