UPSI Digital Repository (UDRep)
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Total records found : 2 |
Simplified search suggestions : Ummu Husna Azizan |
1 | 2019 article | Development of self-explanation prompt in i-fractions Ummu Husna Azizan The purpose of this study is to design a selfexplanation prompts or help element in iFractions educational game software. The self-explanation prompts was developed using the cartoon concept. In the previous research students who used the self-explanation prompts showed significantly better achievements. Students who used iFractions with selfexplanation prompts found that it has helped them make the fractions abstract concept concrete and facilitate the proper construction of fractions schema. Therefore, the design of any educational software must be constructive in parallel with the combination of scaffolding element which is the self- explanation prompts... 769 hits |
2 | 2019 article | Analysis of game elements in digital educational game according to gagne nine events of instruction Ummu Husna Azizan The purpose of this study is to analyze the game elements based on Gagne Nine Events of Instruction and to develop instrument which will be use to analyze the game elements needed in the development of digital educational games. The study was conducted using qualitative design where the interview and observation involved. A total of 20 students from a school in Tanjong Malim Perak participated in this survey. The findings of the study show that eight game elements are analyzed based on Gagne Nine Events of Instruction that are mystery, action, challenge, being at risk, uncertainty of outcome, opportunity for mastery, visible signs of progress and emotional content. These elements will be aligned with Gagne Nine Events of Instruction to develop an instrument. In conclusion, this study will further enhance the digital educational games design process and further promote innovation in teaching and learning in line with the Malaysian Education Blueprint 2013-2025.
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