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Simplified search suggestions : Wong Yoke Seng
12017
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Odyssey of phoenix: a propriety game based learning game to learn object-oriented programming
Wong, Yoke Seng
Object-oriented programming is a required fundamental skillset for all computer science related students. However, teaching object-oriented programming to undergraduate year one students is challenging and academician need to use a different approach to find suitable methods to enhance student understanding, self-interest and self-experimentation. However, the classroom- based learning and teaching methods are insufficient to support learners or students, especially in learning a programming related subject. A game-based learning approach could be an efficient way for the students to learn object-oriented programming. This is mainly because the empirical evidence that validates computer games is an efficient tool for learning object-oriented programming is still absent from the literature. The proposed computer game is developed according to the game-based learning design approach model, where several relevant theories, such as condition of learn, operant conditioning, constructive, hi.....

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thesis
The effectiveness of learning Object-Oriented Programming concepts through role playing game among undegraduate students
Wong, Yoke Seng
This  research  aims  to  examine  the  effectiveness  of  learning  the  concept  of  Object Oriented  Programming  (OOP)  through  role-playing  games  among  undergraduate students. A  framework on game-based learning (GBL) has been developed and a variety of platform games  (computer-based and mobile) titled Odyssey of Phoenix have been developed. The development of this  game  has combined the concept of constructive alignment and design of game elements with  appropriate OOP learning content. A total of nine experts were involved in the validity of game  design and validity of learning content with each having more than five years of experience. A  pilot test was conducted involving  20  students.   This  study  uses  a  quantitative  approach   through  quasi- experimental pre-test and post-test involving a randomly selected sample of 214  first year  undergraduate  students  in  computer  science  from  three  institutions.....

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