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A conceptual design of Teacher-Learner framework for educational serious games

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General Information
Title
A conceptual design of Teacher-Learner framework for educational serious games
Type
Article
Main Author
Amri Yusoff
Additional Authors
  • Crowder, Richard M
  • Gilbert, Lester
  • Wills, Gary
Subject
QA Mathematics
ISSN
0127-9750
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Komputeran dan META-Teknologi
Year of publication
2014
Notes
Vol. 1 (2014): Journal of ICT in Education (JICTIE)
Degree Type
Others
Corporate Name
Perpustakaan Tuanku Bainun

Abstract

This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be applied to the development of a conceptual framework for games to support learning. A considerable number of serious games have been developed over the 10 years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learners_ requirements and/ or expectations. This paper provides an account of a conceptual framework for serious games that will guide their designs and the measurement of achievements in meeting the learners_ requirements. Keywords conceptual framework, model, serious games, teacher-learner

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