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Type :thesis
Subject :QA Mathematics
Main Author :Khairuddin Nisa
Title :Kesan geoplay berasaskan prinsip kelewahan dan modality terhadap aras kemahiran berfikir murid
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2018
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
Fokus kajian ini untuk membangunkan pembelajaran berasaskan permainan Geoplay menggunakan modul Gamified System Development Process dan menilai keberkesanan tiga strategi  penyampaian yang digunakan Geoplay. Tanpa kelewahan dan modality, iaitu visual dan lisan (V&L),  kesan kelewahan, iaitu visual, lisan dan teks kata kunci (VL&Tk) dan kesan modality, iaitu visual  dan teks (V&T) terhadap tahap penguasaan kemahiran berfikir aras tinggi (KBAT) dan kemahiran  berfikir aras rendah (KBAR) murid bagi tajuk Arah Mata Angin dan Bearing Sudutan Geografi Tingkatan  Satu. Kajian ini menggunakan reka bentuk eksperimen kuasi dan data kajian dianalisis secara  inferens. Seramai 432 murid tingkatan satu daripada daerah Hilir Perak dan Bagan Datuk yang  melibatkan lima buah sekolah di bandar dan lima buah sekolah di luar bandar telah dipilih sebagai  sampel kajian. Ujian statistik MANCOVA telah diaplikasikan bagi menjawab persoalan kajian. Dapatan  kajian menunjukkan terdapat perbezaan yang signifikan antara tiga strategi penyampaian terhadap  ujian pos KBAT [F(2, 424) = 8.34, p < .05]. Strategi penyampaian V&L memperoleh min 35.8 yang lebih  tinggi berbanding VL&Tk iaitu 30.6 dan V&T 31.8. Namun begitu, ujian pos bagi KBAR menunjukkan  hanya strategi penyampaian V&L memperoleh min 17.2 yang signifikan lebih baik berbanding min V&T  iaitu 15.9 [F(2, 424) = 3.08, p < .05], tetapi tidak signifikan bagi min strategi penyampaian VL&Tk  iaitu 16.5. Dapatan kajian menunjukkan pembangunan pembelajaran berasaskan permainan di Malaysia  perlu menggunakan strategi penyampaian visual dan lisan untuk menguji KBAT kerana dapat  mengurangkan kesan beban kognitif murid. Namun begitu apabila membangunkan pembelajaran berasaskan  permainan yang menggunakan bahasa kedua, perlu menggunakan strategi penyampaian visual dan teks  seperti yang disyorkan dalam kajian terdahulu. Implikasi kajian menunjukkan penggunaan Reka Bentuk  Gamifikasi Geoplay  dalam  pembangunan  pembelajaran  berasaskan  permainan  supaya  dapat membantu meningkatkan tahap kognitif murid.  

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