The usage of digital games in learning biology among form four students in Malaysia
Type
Thesis
Main Author
Suresh Kumar Joseph
Subject
LB Theory and practice of education
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Sains dan Matematik
Year of publication
2012
Notes
With cd
Degree Type
Masters
Corporate Name
Universiti Pendidikan Sultan Idris
Abstract
This study investigated the usage of Digital Games (DG) in learning Biology
among Form Four students in Malaysia. It is aimed at identifying general overview of the
students’ interest in using DG in learning of Biology. It also explored the effectiveness as
well as the problems faced by students’ while using DG in the learning process. This
study was conducted in a sub-urban secondary school in Kinta District, Perak. Six Form
4, consisted of four males and two females students participated in this study. A
qualitative research design was utilized to answer the research questions. Individual indepth
interviews and also laboratory observations were carried out to collect the data
needed for this study. The data was analysed using coding. ‘Verbatim Transcripts’ were
used to describe the data. Analysis of the data reveals that DG arouses students’ interest
as well as motivates them in learning Biology. In addition, the results also indicate that
students gain benefits in the learning process by using DG. On the whole, the findings of
this study show that students have positive perception towards the usage of DG in
learning Biology.
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