UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
In a previous study, we made some new discoveries regarding the use of holograms, particularly as a substitute for classroom instructors. The appropriate hologram tutor character is an important topic to study, considering that the character design as a hologram can significantly influence student learning emotions. In addition, the character design of the hologram tutor is believed to influence the students learning experience (LX). Since hologram tutors can have a positive impact on learning sessions, their use should be maintained. However, one of the issues that will hamper the use of hologram tutors in the future is the size of the platform, which is big and challenging to handle. In fact, hologram technology can also utilize the Talking-Head application. This 3D Hologram Talking-head is more manageable due to its smaller size. However, since the 3D Hologram Talking-head only displays the characters head, the effect of using it on students learning emotions remained unclear. Therefore, in the context of this study, we will determine the emotional responses of students to the use of 3D Hologram Talking-Heads with different levels of realism of various characters. 2023 by the authors. |
References |
D. T. Ng, ―Online aviation learning experience during the COVID‐19 pandemic in Hong Kong and Mainland China,‖ British Journal of Educational Technology, vol. 53, no. 3, pp. 443–474, 2022. M. L. Henderson and N. L. Schroeder, ―A systematic review of instructor presence in instructional videos: Effects on learning and affect,‖ Computers and Education Open, vol. 2, 100059, 2021. Y.-H. Chiang and J.-C. Tu, ―The influence of design strategy of peer learning on 3-D Software Learning,‖ EURASIA Journal of Mathematics, Science and Technology Education, vol. 12, no. 5, 2016. F. Tuma, ―The use of educational technology for interactive teaching in lectures,‖ Annals of Medicine and Surgery, vol. 62, pp. 231–235, 2021. L. Kelion, ―‗hologram‘ lecturers to teach students at Imperial College London,‖ BBC News, 01-Nov-2018. A. Z. Ali and M. K. Ramlie, ―Examining the user experience of learning with a hologram tutor in the form of a 3D cartoon character,‖ Education and Information Technologies, vol. 26, no. 5, pp. 6123–6141, 2021. L. Luevano, E. Lopez de Lara, and H. Quintero, ―Professor avatar holographic telepresence model,‖ Holographic Materials and Applications, 2019. M. K. Ramlie, A. Z. Ali, and M. I. Rokeman, ―Design approach of Hologram tutor: A conceptual framework,‖ International Journal of Information and Education Technology, vol. 10, no. 1, pp. 37–41, 2020. M. K. Ramlie, A. Z. Mohamad Ali, and M. I. Rokeman, ―Pengalaman pelajar (LX) pelbagai peringkat umur terhadap penggunaan teknologi tutor hologram,‖ Pertanika Journal of Social Sciences and Humanities, vol. 30, no. 2, pp. 779–796, 2022. R. Daneels, S. Malliet, J. Koeman, and W. Ribbens, ―The enjoyment of shooting games: Exploring the role of perceived realism,‖ Computers in Human Behavior, vol. 86, pp. 330–336, 2018. E. Hudlicka, ―4th intl. north American conference on intelligent games and simulation (GAMEON-NA),‖ in Proc. the 4th Intl. North American Conference on Intelligent Games and Simulation (GAMEON-NA), 2008, pp. 5–12. M. I. Rokeman, A. Z. Ali, and M. K. Ramlie, ―Talking-head, realism level and emotions in learning: A conceptual framework,‖ International Journal of Information and Education Technology, vol.10, no. 8, pp. 585–589, 2020. Y. Tao, G. Zhang, D. Zhang, F. Wang, Y. Zhou, and T. Xu, ―Exploring persona characteristics in Learning: A review study of pedagogical agents,‖ Procedia Computer Science, vol. 201, pp. 87–94, 2022. V. Araujo, B. Dalmoro, and S. R. Musse, ―Analysis of charisma, comfort, and realism in CG characters from a gender perspective,‖ The Visual Computer, vol. 37, no. 9-11, pp. 2685–2698, 2021. P. Gentet and S.-H. Lee, ―True holographic ghost illusion,‖ Optics Express, vol. 30, no. 15, p. 27531, 2022. A. Christou, Y. Gao, W. T. Navaraj, H. Nassar, and R. Dahiya, ―3D touch surface for interactive pseudo‐holographic displays,‖ Advanced Intelligent Systems, vol. 4, no. 2, 2000126, 2020. C. Strong and B. Lebrun, ―Death and the rock star,‖ 2016. G. .A. Elmarash, M. M. Adrah, and E. E. Eljadi, ―3D hologram technology in Libyan educational institutions in future: Re-view,‖ Journal of Pure & Applied Sciences, vol. 20, no. 3, pp. 6–10, 2021. J. Geng, ―Three-dimensional display technologies,‖ Advances in Optics and Photonics, vol. 5, no. 4, pp. 456–535, 2013. M. Wójcik, ―Holograms in libraries—the potential for education, promotion and services,‖ Library Hi Tech, vol. 36, no. 1, pp. 18–28, 2017. K. Kärki, ―Vocaloid liveness? Hatsune Miku and the live production of Japanese virtual idol concerts,‖ Researching Live Music, pp. 127–140, 2021. C. V. Ramirez-Lopez, L. Castano, P. Aldape, and S. Tejeda, ―Telepresence with hologram effect: Technological ecosystem for Distance Education,‖ Sustainability, vol. 13, no. 24, pp. 14006–14023, 2021. S.-Y. Lai and B.-H. Chen, ―Easy3D: A holographic advertising platform,‖ 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE), 2018. R. A. Walker, ―Holograms as teaching agents,‖ Journal of Physics: Conference Series, vol. 415, 012076, 2013. A. Chaudhari, K. Lakhani, and K. Deulkar, ―Transforming the world using holograms,‖ International Journal of Computer Applications, vol. 130, no. 1, pp. 30–32, 2015. B. Bach, R. Sicat, J. Beyer, M. Cordeil, and H. Pfister, ―The hologram in my hand: How effective is interactive exploration of 3D visualizations in immersive tangible augmented reality?‖ IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 1, pp. 457–467, 2018. T. W. Liew, N. A. M. Zin, and N. Sahari, ―Exploring the affective, motivational and cognitive effects of pedagogical agent enthusiasm in a multimedia learning environment,‖ Human-Centric Computing and Information Sciences, vol. 7, no. 1, 2017. Y. Kim, J. Thayne, and Q. Wei, ―An embodied agent helps anxious students in mathematics learning,‖ Educational Technology Research and Development, vol. 65, no. 1, pp. 219–235, 2016. J. T. Clark, ―Distance education,‖ Clinical Engineering Handbook (Second Edition), Elsevier, 2019, pp. 410–415. S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, ―Interactive holographic display based on finger gestures,‖ Scientific Reports, vol. 8, no. 1, 2018. M. Mori, K. MacDorman, and N. Kageki, ―The uncanny valley [from the field],‖ IEEE Robotics & Automation Magazine, vol. 19, no. 2, pp. 98–100, 2012. R. Pekrun, T. Goetz, W. Titz, and R. P. Perry, ―Positive emotions in education,‖ Beyond Coping, pp. 149–174, 2002. R. Pekrun, T. Goetz, A. C. Frenzel, P. Barchfeld, and R. P. Perry, ―Measuring emotions in students‘ learning and performance: The achievement emotions questionnaire (AEQ),‖ Contemporary Educational Psychology, vol. 36, no. 1, pp. 36–48, 2011. K. Kwon, A. R. Hanrahan, and K. A. Kupzyk, ―Emotional expressivity and emotion regulation: Relation to academic functioning among elementary school children.,‖ School Psychology Quarterly, vol. 32, no. 1, pp. 75–88, 2017. R. Pishghadam, M. Zabetipour, and A. Aminzadeh, ―Examining emotions in English language learning classes: A case of EFL emotions,‖ Issues in Educational Research, vol. 26, no. 3, pp. 508–527, 2016. F. A. Ganotice, J. A. Datu, and R. B. King, ―Which emotional profiles exhibit the best learning outcomes? A person-centered analysis of students‘ academic emotions,‖ School Psychology International, vol. 37, no. 5, pp. 498–518, 2016. R. Pekrun, ―The control-value theory of achievement emotions: Assumptions, corollaries, and Implications for Educational Research and Practice,‖ Educational Psychology Review, vol. 18, no. 4, pp. 315–341, 2006. |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |