UPSI Digital Repository (UDRep)
|
|
|
Abstract : Universiti Pendidikan Sultan Idris |
The education field has seen numerous revolutions and innovations that have altered the teaching and learning process through the emergence of Information and Communications Technology (ICT) which provides numerous benefits to both educators and students. However, there is concern that students' focus in the classroom becomes less due to the lack of pleasurable during the teaching and learning sessions. Thus, the existence of learning using Augmented Reality (AR) applications seems to help students improve their thinking skills in terms of cognitive as well as behaviorism. Therefore, this study proposed the Design and Development of an Augmented Reality (AR) Application for Internet Evolution Learning Topics known as AREvo. The methodology used in this study was based on design and development research (DDR) and ADDIE Model was used for designing and developing AREvo. Several platforms and software were used to develop AREvo. Several experts in the Creative Multimedia field from higher education were appointed to evaluate the AREvo in terms of its functionality, content design, interaction design, and presentation. The data analyze and obtained is in the form of frequency and feedback. Results revealed that the AREvo application can be used as additional material for instructors as well as students who are taking basic ICT courses. In addition, AREvo is expected to provide a positive impact in terms of functionality and usability of this AR application in the present and the future 2023, International Journal of Interactive Mobile Technologies.All Rights Reserved. |
References |
Li, Z., & Tian, M. (2021, July). Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency. In International Conference on Human-Computer Interaction (pp. 172-182). Springer, Cham. https://doi.org/10.1007/978-3-030-77077-8_14 Abdullah, S., & Ahmad, N. S. (2017, March). The Effectiveness of Youtube Application in Teaching and Learning Engineering Science at Seberang Perai Polytechnic. (Keberkesanan Aplikasi Youtube Dalam Pengajaran dan Pembelajaran Sains Kejuruteraan di Politeknik Seberang Perai). In e-Proceedings iCompEx17 Academic Paper. Dewi, C., Pahriah, P., & Purmadi, A. (2021). The urgency of digital literacy for generation Z students in chemistry learning. International Journal of Emerging Technologies in Learning (IJET), 16(11), 88-103. https://doi.org/10.3991/ijet.v16i11.19871 Malahito, J. A. I., & Quimbo, M. A. T. (2020). Creating G-Class: A gamified learning en-vironment for freshman students. E-Learning and Digital Media, 17(2), 94-110. https://doi.org/10.1177/2042753019899805 Kamalruzzaman, M. S., Tan, S. G., Ibrahim, Z., Mohamad Kamil, M. H. F., & Tenh, H. K. (2017). Flipped Classroom using SAMR Model Approaches for Design-Based Course at Universiti Malaysia Kelantan. In Teaching and Learning with Technology: Proceedings of the 2016 Global Conference on Teaching and Learning with Technology (CTLT 2016) (pp. 43-58). https://doi.org/10.1142/9789813148826_0005 Cheung, P. (2020). Teachers as role models for physical activity: Are preschool children more active when their teachers are active? European Physical Education Review, 26(1), 101-110. 54-64. https://doi.org/10.1177/1356336X19835240 Mitra, S., & Gupta, S. (2020). Mobile learning under a personal cloud with a virtualization framework for outcome-based education. Education and Information Technologies, 25(3), 2129-2156. https://doi.org/10.1007/s10639-019-10043-z Petrovych, O. B., Vinnichuk, A. P., Krupka, V. P., Zelenenka, I. A., & Voznyak, A. V. (2021, July). The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature. CEUR Workshop Proceedings. https://doi.org/10.31812/123456789/4635 Sharoff, L. (2019). Creative and innovative online teaching strategies: Facilitation for ac-tive participation. Journal of Educators Online, 16(2), n2. https://doi.org/10.9743/JEO. 2019.16.2.9 Ganapathy, M., Shuib, M., & Azizan, S. N. (2016). Malaysian ESL students’ perceptions on the usability of a mobile application for grammar test: A case study of ESL undergrad-uates in Universiti Sains Malaysia. 3L, Language, Linguistics, Literature, 22(1). https://doi.org/10.17576/3L-2016-2201-10 Kaimara, P., Fokides, E., Oikonomou, A., & Deliyannis, I. (2021). Potential barriers to the implementation of digital game-based learning in the classroom: Pre-service teachers’ views. Technology, Knowledge and Learning, 26(4), 825-844. https://doi.org/10.1007/ s10758-021-09512-7 Lam, M. C., Nizam, S. S. M., Arshad, H., Shukri, S. A. A., Abidin, R. Z., Hashim, N. C., & Putra, H. M. (2017). A framework for halal products checking interactive applications 178http://www.i-jim.org with OCR and AR technologies. Journal of Telecommunication, Electronic and Computer Engineering, 9(2–11), 91–96. Azuma, R. T. (2017). A Survey of Augmented Reality Navigation. In Presence, 4(August), 355–385. https://doi.org/10.1162/pres.1997.6.4.355 Bistaman, I. N. M., Idrus, S. Z. S., & Abd Rashid, S. (2018, June). The use of augmented reality technology for primary school education in Perlis, Malaysia. In Journal of Physics: Conference Series (Vol. 1019, No. 1, p. 012064). IOP Publishing. https://doi.org/10.1088/ 1742-6596/1019/1/012064 Saputro, R. E., & Saputra, D. I. S. (2015). Development of Learning Media Recognizing Human Digestive Organs Using Augmented Reality Technology. (Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality). Jurnal Buana Informatika, Volume 6, Nomor 2, April 2015: 153-162. https://doi.org/10.24002/jbi.v6i2.404 Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272. https://doi.org/10.1561/ 1100000049 Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active learning augmented reality for STEAM education—A case study. Education Sciences, 10(8), 198. https://doi.org/ 10.3390/educsci10080198 Darby, F. (2019). How to be a better online teacher. The Chronicle of Higher Education. Richey, R. C., & Klein, J. D. (2014). Design and development research: Methods, strate-gies, and issues. Routledge. https://doi.org/10.4324/9780203826034 Sharma, G. (2017). Pros and cons of different sampling techniques. International journal of applied research, 3(7), 749-752. Merrill, M. D. (2002). First principles of instruction. Educational technology research and development, 50(3), 43-59. https://doi.org/10.1007/BF02505024 Lo, C. K., Lie, C. W., & Hew, K. F. (2018). Applying “first principles of instruction” as a design theory of the flipped classroom: Findings from a collective study of four secondary school subjects. Computers & Education, 118, 150–165. https://doi.org/10.1016/j.com–pedu.2017.12.003 Merrill, M. D. (2007). First principles of instruction: A synthesis. Trends and issues in in-structional design and technology, 2, 62-71. Peterson, C. (2003). Bringing ADDIE to life: Instructional design at its best. Journal of Educational Multimedia and Hypermedia, 12(3), 227-241 Soraya, S. (2022). Implementation of Augmented Reality (AR) using Assembler in High School Applied Physics Education with the ADDIE Model Approach. In Journal of Phys-ics: Conference Series (Vol. 2377, No. 1, p. 012072). IOP Publishing. https://doi.org/ 10.1088/1742-6596/2377/1/012072 Syaparuddin, S., & Elihami, E. (2020). Improving student learning motivation through the utilization of video media in education students. Jurnal Edukasi Nonformal, 1(2), 228-235. Aguilera-Hermida, A. P. (2020). College students use and acceptance of emergency online learning due to COVID-19. International Journal of Educational Research Open, 1, 100011. https://doi.org/10.1016/j.ijedro.2020.100011 Bayanova, A. R., Kuznetsov, V. V., Merculova, L. V., Gorbunova, L. N., Pervozvanskaya, O. A., Shalamova, O. O., & Vorobyova, C. I. (2019). Student performance interrelation with gadget use at lessons. Journal of Environmental Treatment Techniques, 7(3), 432-437. |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |