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Type :final_year_project
Subject :LB Theory and practice of education
Main Author :Nur Cahaya Adiwa Azanadi
Title :Pembangunan dan kebolehgunaan permainan \"Mabururan\" bagi subtopik Pencernaan dalam mata pelajaran Biologi tingkatan empat
Place of Production :Tanjong Malim
Publisher :Fakulti Sains dan Matematik
Year of Publication :2024
Corporate Name :Universiti Pendidikan Sultan Idris
PDF Guest :Click to view PDF file

Abstract : Universiti Pendidikan Sultan Idris
Kajian ini bertujuan untuk membangunkan permainan “Mabururan” sebagai bahan bantu mengajar (BBM) untuk subtopik Pencernaan dalam mata pelajaran Biologi Tingkatan Empat. Reka bentuk kajian adalah kajian pembangunan berpandukan model ADDIE. Dalam kajian ini, data dianalisis menggunakan pendekatan kuantitatif iaitu melalui soal selidik. Dua orang pakar telah dipilih bagi mendapatkan kesahan muka dan kandungan instrumen kajian serta permainan. Kesahan dianalisis menggunakan nilai Indeks Kesahan Kandungan (CVI). Nilai CVI yang diperoleh bagi kesahan muka dan kandungan bagi soal selidik adalah memuaskan dengan nilai 1.00 dan 0.81 yang menunjukkan item soal selidik boleh diterima. Kajian rintis yang dijalankan melibatkan 20 orang murid memberi nilai kebolehpercayaan, Alfa Cronbach iaitu 0.84, menunjukkan bahawa item dalam instrumen soal selidik boleh digunakan dalam kajian sebenar. Persampelan rawak mudah digunakan dalam kajian ini melibatkan 45 orang murid yang mengambil mata pelajaran Biologi di tiga buah sekolah menengah di sekitar Tanjung Malim sebagai sampel kajian. Keputusan kajian menunjukkan nilai kesahan bagi permainan “Mabururan” adalah 1.00, iaitu berada pada tahap yang baik. Purata skor min bagi tahap kebolehgunaan permainan “Mabururan” menunjukkan interpretasi yang tinggi iaitu 3.56. Kesimpulannya, objektif kajian ini telah dicapai yang membuktikan permainan “Mabururan” adalah sangat sesuai digunakan sebagai BBM bagi subtopik Pencernaan dalam mata pelajaran Biologi Tingkatan Empat. Pembangunan permainan “Mabururan” sebagai BBM mampu membantu guru melaksanakan pembelajaran yang berkualiti serta menjadikan pembelajaran murid lebih aktif dan menyeronokkan.

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