UPSI Digital Repository (UDRep)
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Abstract : Perpustakaan Tuanku Bainun |
Kajian ini bertujuan untuk membangunkan dan menguji tahap kebolehgunaan
permainan Hidden Horcruxes sebagai pentaksiran bagi topik Arus, Rintangan dan
Electromotive Force (E.M.F.) dalam kursus Keelektromagnetan. Reka bentuk
pembangunan yang digunakan dalam kajian ini adalah model ADDIE dan pendekatan
adalah secara kuantitatif. Seramai 70 orang pelajar ISMP Fizik semester 6 dan 7 telah
dijadikan sebagai sampel kajian melalui teknik persampelan bertujuan. Borang
kesahan pakar dan soal selidik kebolehgunaan merupakan instrumen yang digunakan
dalam kajian ini. Data yang diperoleh telah dianalisis menggunakan perisian Excel
bagi mendapatkan nilai min dan sisihan piawai (s.p). Peratusan kesahan daripada 3
orang pakar menunjukkan bahawa permainan Hidden Horcruxes mempunyai tahap
kesahan yang baik iaitu 100%. Purata nilai Alpha Cronbach yang diperoleh daripada
kajian rintis adalah 0.800. Purata nilai min kebolehgunaan kajian ini adalah 3.67 (s.p
= 0.49). Empat konstruk soal selidik kebolehgunaan iaitu kebergunaan, kemudahan
penggunaan, kemudahan pembelajaran dan kepuasan mencapai tahap yang baik
dengan nilai min masing-masing 3.65 (s.p= 0.50), 3.70 (s.p= 0.48), 3.63 (s.p= 0.50)
dan 3.71 (s.p= 0.47). Implikasinya, permainan Hidden Horcruxes ini sesuai untuk
dijadikan pentaksiran oleh pensyarah bagi topik Arus, Rintangan dan Electromotive
Force (E.M.F.) dalam kursus Keelektromagnetan. Kesimpulannya, pembangunan
permainan Hidden Horcruxes telah mencapai objektif kajian ini. |
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