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Type :final_year_project
Subject :QH Natural history
Main Author :Nur Anisa Syahida Norolasikin
Title :H&A Reality:the development of Ar-Based interactive mobile apps for form 4 Biology students towards self-paced learning
Place of Production :Tanjong Malim
Publisher :Fakulti Seni, Komputeran dan Industri Kreatif
Year of Publication :2022
Corporate Name :Perpustakaan Tuanku Bainun
PDF Guest :Click to view PDF file

Abstract : Perpustakaan Tuanku Bainun
Augmented reality allows for the real-time superimposition of computer-generated images over real-world scenes. This paper describes a project in which an interactive mobile app was created to assist Form 4 high school students in Biology specifically in the topic Transport in Human and Animal in understanding spatial concepts through the use of augmented reality. The markerbased augmented reality application works by reading a marker with a camera, then calculating and superimposing the camera position in 3D space. Augmented reality application development is simple with a camera and a laptop

References

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YAPICI, I. Ü., & KARAKOYUN, F. (2021). Using augmented reality in biology teaching. Malaysian Online Journal of Educational Technology, 9(3), 40–51. https://doi.org/10.52380/mojet.2021.9.3.286 

 

Da Gama, A. E., Chaves, T. M., Figueiredo, L. S., Baltar, A., Meng, M., Navab, N., Teichrieb, V., & Fallavollita, P. (2016). Mirrarbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Computer Methods and Programs in Biomedicine, 135, 105–114. https://doi.org/10.1016/j.cmpb.2016.07.014 

 

Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002 

 

Pittman, C., & LaViola, J. J. (2019). Determining design requirements for AR physics education applications. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). https://doi.org/10.1109/vr.2019.8797908 

 

Chiang, T. H. C., Yang, S. J. H., & Hwang, G.-J. (2014). Students' online interactive patterns in augmented reality-based inquiry activities. Computers & Education, 78, 97–108. https://doi.org/10.1016/j.compedu.2014.05.006 

 

Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019). An overview of augmented reality technology. Journal of Physics: Conference Series, 1237(2), 022082.https://doi.org/10.1088/1742-6596/1237/2/022082 

 

KÜÇÜK, S., YILMAZ, R., BAYDAS, Ö., & GÖKTAS, Y. (2014). Augmented reality applications attitude scale in secondary schools: Validity and Reliability Study. TED EGITIM VE BILIM, 39(176). https://doi.org/10.15390/eb.2014.3590 

 

 


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