UPSI Digital Repository (UDRep)
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Abstract : Perpustakaan Tuanku Bainun |
One element that is crucial for Malaysian students is nilam writing. Nilam writing
requires pupils to have a basic grasp of the books they have read, thus they must develop
the ability to recognise a book's key plot points. Nilam writing is used in schools,
particularly in Malaysian primary schools. There are, nevertheless, a significant number
of students who do not want to write nilam. The goal of this study was to create an
Android application AR-Nilam, that use augmented reality (AR) technology to display
information related to nilam and encourage kids to write nilam. The IN-Nilam Android
application and the AR-Nilam Android application are the two primary components of
the Nilam System. The Evolutionary Prototyping Model was used to design the app,
which also required gathering user needs and holding a few sessions with experts to
assess the suitability of the app's features. The results of the analysis of the elicited
needs were utilised to create a Value Proposition (VP) Canvas. A device with the VP
Canvas was delivered to the experts. The experts must decide whether to include the
features in the software as part of the solution for each of the four pains, five pain
relievers, and three gain creators listed on the VP canvas. The app is then created in
Android Studio utilising Java, Unity, and a MySQL database. The Android software
IN-Nilam focuses on nilam authoring, including how to add and manage nilam. The
goal of the Android app AR-Nilam is to encourage students in primary schools to
complete a quiz and write nilam by using augmented reality to display information that
are related. In order to display sufficient linked information to be filled out in the nilam
form, the nilam system requires two independent Android applications to work
together. |
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