UPSI Digital Repository (UDRep)
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Abstract : Perpustakaan Tuanku Bainun |
This study aimed to investigate the usability of interactive whiteboard technology
(Smartboard) as a tool to collect and gather data and next, to build an alternative method in doing
research particularly in children and design field. The usability study will focus on three main
aspects which are children, interaction and the features of Smartboard itself. The approach used is
fun and enjoyable which will increase the involvement of children as active participants in
research to contribute more accurate and meaningful data. An application using SMART Notebook
software, entitled 'Introduction of Icon' has been developed based on DDD-E instructional design
model. Target users for this research were primary school children aged 7 to 12 years old in Tanjung
Malim area. Nine children were individually tested in a lab on this application. Effectiveness,
efficiency and satisfaction are the main aspects emphasized to measure the usability of application
and this technology. Four types of instruments used for this research were: 1) observation, 2)
interviews, 3) questionnaire and 4) child's artifact (drawing). Through data analysis using the
typology, analysis discussion with expert and transcription evaluation, a variety of interesting
findings arose especially in children's nature and environment towards technology. This dissertation
presents the results of the research with the presence of usability guidelines. This is justified
by similarity and familiarity of Smartboard application with real world which makes it well
functioned and collecting and gathering data from children can be easy and accurate (efficiency).
Furthermore, Smartboard meets the needs of researchers in conducting research but digital drawing
on Smartboard gives less information rather than paper-based drawing (effectiveness).
Children feel satisfied and excited using Smartboard application with its easy interaction that makes
them feel enjoyable and comfortable. The main contributions of this research are: 1) list of
methods and instruments to collect and gather data from children will be used by other researchers
in their research; 2) analysis of children's needs; 3) a list of guidelines of using Smartboard to
collect and gather data for research in the field of children and 4) a list of instruments to
collect and gather data from children using Smartboard will be used by other researchers in their
research. The use of Smartboard technology has created a new innovation in the methods of data
collecting and gathering in order to make it interesting
and effective |
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