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Type :Article
Subject :L Education (General)
ISBN :2089-6867
Main Author :Mohd Afifi Bahurudin Setambah
Additional Authors :
  • Mazlini Adnan
  • Syaza Hazwani Zaini
Title :Impact of "DONKEY", "SNAP" DAN "KING" (DSK) non-digital gamification cards on fourth-grade students
Hits :192
Place of Production :Tanjung Malim
Publisher :Fakulti Pembangunan Manusia
Year of Publication :2024
Notes :Infinity Journal
Corporate Name :Universiti Pendidikan Sultan Idris
HTTP Link : Click to view web link
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Abstract : Universiti Pendidikan Sultan Idris
This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed traditional teaching methods, and the experimental group, which experienced NDG learning approaches. The findings indicate that students using NDG perform better in math (fractions) assessments compared to those using conventional methods. This study provides empirical evidence supporting the efficacy of NDG in teaching Fractions. The results underscore the potential for educators to innovate and enhance gamification tools, particularly in mathematics, contributing to educational advancements aligned with the goals of the Malaysian Ministry of Education. © 2024, STKIP Siliwangi Bandung (IKIP Siliwangi). All rights reserved.

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