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Type :Thesis
Subject :QA Mathematics
Main Author :Farhana Aida Mohd Khalid
Title :The development and evaluation of usability the STEAM textbook integrated character education with local wisdom themes for primary school students
Hits :9
Place of Production :Tanjong Malim
Publisher :Fakulti Sains dan Matematik
Year of Publication :2024
Corporate Name :Perpustakaan Tuanku Bainun
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Abstract : Perpustakaan Tuanku Bainun
This study aims to develop a valid STEAM (Science, Technology, Engineering, Arts and Mathematics) textbook integrating character education with local wisdom themes for primary school students. The usability of STEAM textbooks in terms of formats and content suitability, objective accessibility teaching and learning process feasibility, and the teacher_s satisfaction was also studied. Design and Development Research (DDR) was used as the research design based on the ADDIE model as a development model. Three experts were consulted to validate the STEAM textbook and 58 mathematics teachers from the Perak Tengah district participated in the usability survey. The instruments used in this study are the validation form and usability questionnaire. The data were analysed descriptively with percentage, mean and standard deviation. The results show the STEAM textbook has excellent validity with 90% agreement from the experts. The usability of a STEAM textbook was good with a mean of 4.21 (SD = 0.45). The results of this study show that the STEAM textbook can be used as an alternative teaching material for teachers to improve student_ understanding especially in the mathematics content areas of measurement and geometry that integrates character education with local wisdom themes for primary school students. As a conclusion, this indicates that the STEAM textbook has a high level of validity and usability in terms of suitability, accessibility, feasibility, and satisfaction. The study's implications is to provide new exposure to the field of education, particularly in mathematics. The quality of education has been improved by combining STEAM elements and integrating character education with a local wisdom theme. This research not only improves the quality of mathematics education, but it also prepares students to apply their knowledge in the real world.

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