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Type :Article
Subject :LB Theory and practice of education
Main Author :Parveen Murugadevan
Title :Development and Validation of a Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of “Vali Mikumidam” in Tamil Grammar
Hits :50
Place of Production :Tanjong Malim
Publisher :Fakulti Bahasa dan Komunikasi
Year of Publication :2024
Corporate Name :Perpustakaan Tuanku Bainun
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Abstract : Perpustakaan Tuanku Bainun
Abstract: This study explores the effectiveness of a game-based learning tool, the *Ka Sa Ta Pa* game, in enhancing students’ understanding of *Vali Mikumidam* (strengthened consonant places) in Tamil grammar. Recognizing the challenges students face in mastering complex grammatical rules through traditional methods, this research introduces an interactive approach aimed at secondary school students studying Tamil as a language subject. Utilizing a quasi-experimental design with pre-tests and post-tests, the study evaluates the game's impact on students' comprehension and retention of *Vali Mikumidam*. Findings indicate a significant improvement in post-test scores, suggesting that the game fosters a better grasp of grammar through engaging and hands-on learning. The study highlights the potential of game-based tools to address specific language learning difficulties, providing insights for educators and policymakers in implementing innovative methods within the Tamil language curriculum. Limitations and suggestions for future research are also discussed, including adapting game-based tools for broader applications within language education. Keyword: Ka Sa Ta Pa, Vali Mikumidam, Tamil language curriculum

References

Abdullah, K. L., & Chan, C. M. (2018). A systematic review of qualitative studies exploring peer learning experiences of undergraduate nursing students. Nurse Education Today, 71, 185-192.

Azwandi, S., & Syahrial. (2018). The effect of picture card games on students of elementary school’s vocabulary mastery.


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