UPSI Digital Repository (UDRep)

Access the understanding of form one students in mozhiyani through ‘question and answer’ card game created based on the ADDIE model

AVAILABLE Article 311 Views
Scan QR Code to share or view item link:

Digital Assets & Download Files
Login required to access this item.
General Information
Title
Access the understanding of form one students in mozhiyani through ‘question and answer’ card game created based on the ADDIE model
Type
Article
Main Author
Thurkashini Murugan
Additional Authors
  • Ilangkumaran Sivanadhan
Subject
LB Theory and practice of education
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Bahasa dan Komunikasi
Year of publication
2024
Degree Type
Not related
Corporate Name
Perpustakaan Tuanku Bainun

Abstract

Abstract: Proverbs and idioms in the Tamil language have always been a struggle for Form One students as they encounter them as a new lesson after completing primary school. Therefore, this study is conducted to determine the students’ understanding of proverbs and idioms in Tamil, known as Mozhiyani, through a card game. This study aimed to investigate the problems faced by students in learning Mozhiyani and their interest in understanding it by playing the card game. The study also investigated whether students improved in learning Mozhiyani after using the card game. To encourage students to use suitable Mozhiyani, 20 pieces of cards consisting of four types of Mozhiyani were introduced as a new method of learning. Twenty students participated in this study from a secondary school. In the pre-test, they answered a question paper about Mozhiyani. The majority of the students answered the questions incorrectly, showing that they had not learned it deeply. Then, they played four different ‘question and answer’ card games in groups. During the card game session, there was improvement in students’ understanding. They were also interested and repeatedly played it. In the post-test, most of the students’ answers were correct compared to the pre-test. This eventually helped the students use Mozhiyani correctly in both writing and speaking. It is hoped that this study will highlight the potential of the card game in promoting understanding of Mozhiyani between both target languages in an interesting and ingenious way. Key words: Mozhiyani, ADDIE Model, Card game

References

Syarfuni. (2014). An Analysis Of English And Indonesian Idioms And Proverbs. Getsempena English Education Journal.

Ahmet Zeki Güven, &, Sercan Halat (2015). Idioms And Proverbs In Teaching Turkish As A Foreign Language; “Istanbul, Turkish Teaching Books For Foreigners” Sample, Procedia Social And Behaviorial Sciences.

David Ryan Smith (2003). Educational Card Game. Space Research Centre, University Of Leicester, University Road, Leicester Le1 7rh, Uk

Jonathan (2018). Designing Card Games For Learning The Pragmatics Of A Second Language. Rmit University.

Zawani Badri, Rafidah Amat, & Mas Aida Abd Rahim. (2024). Enriching English-Malay Proverbs Using Proverbs Card Game For Second Language Learners. Journal Of Creative Practices In Language Learning And Teaching, 9(2).

D. R. Hidayanto, Munir, E. F. Rahman And J. Kusnendar (2017). "The Application Of Addie Model In Developing Adventu

Re Game-Based Multimedia Learning To Improve Students' Understanding Of Basic Programming," 2017 3rd International Conference On Science In Information Technology (Icsitech), Bandung, Indonesia.

Zulkifli N., Zhang Y., Ayub A., & Nawi N. (2023) From Analysis To Creation: Utilizing The Addie Model For Developing And Educational Game For Children


Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries, kindly contact us at pustakasys@upsi.edu.my or 016-3630263. Office hours only.