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Comprehensive assessment instrument for game-based learning to enhance understanding of 'vakkiyam vagaigal’ in tamil grammar

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General Information
Title
Comprehensive assessment instrument for game-based learning to enhance understanding of 'vakkiyam vagaigal’ in tamil grammar
Type
Article
Main Author
Yuvaaneswaran Kaliappan
Additional Authors
  • Yaashvini Mohen Gandhi
  • Kuganeswary K.Sarangan
  • Malini Thiyaka Rajan
  • Sathiyamalar Paramasivan
  • Lechumi Subramaniam
  • Anbarasan Muniandy
  • Yuvaraj K Arumugam
Subject
P Language and Literature
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Bahasa dan Komunikasi
Year of publication
2024
Degree Type
Not related
Corporate Name
Perpustakaan Tuanku Bainun

Abstract

This journal investigates the development of a comprehensive assessment instrument for game-based learning (GBL) to improve students' understanding of ‘Vakkiyam Vagaigal’ in Tamil grammar. The study introduces a Snap Card Game, designed to engage students in identifying and categorizing sentence types such as Seithi Vakkiyam, Katdalai Vakkiyam, Vendukkol Vakkiyam, and Veena Vakkiyam. The game incorporates interactive, fast-paced mechanics to promote cognitive engagement and collaboration. The research follows a quasi-experimental design with primary and secondary school students as participants. Students' understanding of Tamil grammar was assessed before and after playing the game, measuring the impact of the game-based approach. The results demonstrate enhanced comprehension, improved retention of grammatical rules, and increased motivation for learning. This study highlights the potential of GBL in making complex grammar concepts more accessible and enjoyable, encouraging its integration into classroom environments to foster active learning and participation. Keywords: comprehensive assessment instrument, game-based learning, vakkiyam vagaigal, tamil grammar, snap card game, cognitive engagement, active learning.

References

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