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Improving the understanding of marabu thodar among lower secondary school students using genially digital game-based approach

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General Information Cached
Title
Improving the understanding of marabu thodar among lower secondary school students using genially digital game-based approach
Type
Article
Main Author
Panimalar Loganathan
Additional Authors
  • Ilangkumaran Sivanadhan
Subject
LB Theory and practice of education
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Bahasa dan Komunikasi
Year of publication
2024
Degree Type
Not related
Corporate Name
Perpustakaan Tuanku Bainun

Abstract

Abstract: This study was conducted to determine the effectiveness of digital game-based learning through the Genially platform to improve the understanding of Marabu Thodar comprehension among lower secondary school students. Marabu Thodar is a type of idiomatic expression that is also hard to understand by many lower secondary school students. This challenge occurs due to the traditional teaching method which is not engaging the students. Therefore, Genially the digital game-based platform that uses gamfication and visuals to create engaging effective learning of Marabu Thodar among lower secondary school students. The method applied in this study is mixed method. The data collected in pre and post test are quantitative. It was analysze with to get conclusion with the qualitative feedback from students. Findings shows that students exposed to the digital game-based approach like Genially significantly improved their comprehension of "Marabu Thodar". This approach reported higher motivation and interest in the subject matter. The results highlight the potential of digital game-based learning tools to improve the language education, demonstrating their ability to improves understanding and classroom engagement. Keywords: Marabu Thodar, Genially, digital game-based learning, lower secondary school

References

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