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Type :Thesis
Subject :QA Mathematics
Main Author :Nor Aida Md Madi
Title :User experience (UX) in learning Hajj with Augmented Reality (AR) technology for early childhood education in Malaysia
Hits :25
Place of Production :Tanjong Malim
Publisher :Fakulti Seni,Kelestarian Industri Kreatif
Year of Publication :2024
Corporate Name :Perpustakaan Tuanku Bainun
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Abstract : Perpustakaan Tuanku Bainun
The usage of Augmented Reality (AR) in Islamic studies among children is still rare, limited and far behind other learning subjects. The objectives of this study are to identify the suitable UX elements that will be implemented in the development of the Hajj AR mobile application, to develop a mobile augmented reality (MAR) application for learning Hajj and to evaluate user experience using the Hajj AR mobile application in learning Hajj among children in early childhood education (ECE). This study uses a quantitative approach via a quasi-experimental method. A DDR instructional design model was used to develop the Hajj AR mobile application. A total of 63 children from three different Little Caliphs Kindergarten were chosen as respondents through stratified random sampling. They were divided into three groups: control group (CG), experimental group 1 (EG1) and experimental group 2 (EG2). Each group have 21 children, respectively. The experimental group was assigned a mobile application treatment, whereas the control group was given a conventional learning aid. Smileyometer was used to evaluate user experience when exploring the Hajj AR mobile application. The instrument used in this research was a closed-ended questionnaire for collecting the data. Moreover, the instrument was validated by three experts. The empirical data were analyzed using descriptive and inferential statistic such as percentages, mean and one_way ANOVA. The questionnaire data showed that the respondents who used the Hajj AR mobile application agreed that the application was useful and enjoyable. Furthermore, the results show a significant difference between the post-test mean score of user experience among respondents in CG, EG1 and EG2, with p-value 0.001 smaller than _ value 0.05. In conclusion, AR could enhance children_s motivation to learn, making it more fun and enjoyable. The implication of the study is that the Hajj AR mobile application could be used and implemented in ECE in the future as an alternative and fun learning.

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