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Type :Thesis
Subject :LC Special aspects of education
Main Author :Asmahan Md Yusoff Aizudin
Title :Kesan Aplikasi Augmented Reality jahit pintar dalam mata pelajaran reka bentuk dan teknologi (RBT) terhadap pencapaian dan motivasi murid tahun lima di sekolah rendah
Hits :3
Place of Production :Tanjong Malim
Publisher :Fakulti Teknikal dan Vokasional
Year of Publication :2024
Corporate Name :Perpustakaan Tuanku Bainun
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Abstract : Perpustakaan Tuanku Bainun
Tujuan kajian ini adalah untuk menentukan kesan Aplikasi Augmented Reality Jahit Pintar dalam mata pelajaran reka bentuk dan teknologi (RBT) terhadap pencapaian dan motivasi murid tahun lima di sekolah rendah. Teori utama yang digunakan dalam kajian ini adalah teori pembelajaran multimedia Mayer yang juga mendasari penggunakan teknologi Augmented Reality dalam pembelajaran maya. Reka bentuk kuasieksperimen digunakan untuk menentukan kesan Aplikasi Augmented Reality Jahit Pintar terhadap pencapaian dan motivasi murid. Untuk membangunkan Aplikasi Jahit Pintar, model 5 fasa ADDIE telah digunakan. Sampel kajian terdiri daripada 30 murid dalam kumpulan eksperimen dan 30 murid dalam kumpulan kawalan yang dipilih secara rawak kluster. Sebanyak 11 orang pakar bidang telah dipilih untuk mengesahkan konstruk-konstruk utama kajian dalam setiap fasa kajian. Instrumen kajian terdiri daripada ujian pra dan pos serta satu set soal selidik. Instrumen kajian telah disahkan melalui kesahan isi dan konstruk oleh pakar-pakar tersebut serta indeks kebolehpercayaan ujian dan soal selidik adalah tinggi (> 0.75). Ujian pra telah dilaksanakan sebelum rawatan dan didapati tiada perbezaan yang signifikan antara min kumpulan kawalan (M = 47.37; SP = 11.27) dan kumpulan rawatan (M =49.67; SP =10.72) berdasarkan ujian t (58) = - 0.81; p>0.05. Rawatan Aplikasi Jahit Pintar telah dilaksanakan kepada kumpulan rawatan selama 8 minggu manakala kumpulan kawalan menggunakan modul jahitan konvensional. Dapatan ujian pasca menunjukkan terdapat perbezaan yang signifikan antara min kumpulan kawalan (M = 62.77; SP = 11.34) dan kumpulan rawatan (M =83.93; SP = 6.91) berdasarkan hasil ujian t (58) = -8.73, p < 0.05. Dapatan empirikal kajian ini menunjukkan terdapat kesan positif yang signifikan Aplikasi Augmented Reality (AR) Jahit Pintar terhadap pencapaian murid Tahun 5 dalam mata pelajaran RBT komponen jahitan. Selain itu, aspek motivasi murid kumpulan rawatan terhadap jahitan juga didapati meningkat setelah murid menggunakan Aplikasi tersebut. Kesimpulannya, Aplikasi Augmented Reality Jahit Pintar yang dibangunkan adalah berkesan untuk meningkatan pencapaian dan motivasi murid Tahun 5 bagi komponen jahitan dalam mata pelajaran RBT. Implikasi kajian ini mencadangkan Aplikasi Media Augmented Reality Jahit Pintar digunakan secara meluas untuk murid Tahun 5 yang mempelajari topik jahitan dalam mata pelajaran RBT.

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