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| Abstract : Perpustakaan Tuanku Bainun |
| Kajian ini dijalankan bagi mengatasi masalah miskonsepsi yang dihadapi pelajar mengenai topik Haba dan juga pentaksiran di sekolah dilaksanakan tidak menarik. Kajian ini bertujuan untuk membangunkan Papan Permainan Pusingan Haba serta menentukan tahap kebolehgunaannya dalam kalangan pelajar tingkatan 4. Dua instrumen digunakan iaitu borang kesahan pakar dan juga borang soal selidik kebolehgunaan. Reka bentuk kajian adalah reka bentuk kajian pembangunan. Teknik pensampelan yang digunakan adalah teknik pensampelan rawak mudah bagi menetapkan sekolah dan pensampelan kelompok digunakan bagi memilih sampel iaitu melibatkan 56 orang pelajar fizik tingkatan 4 dari dua kelas. Tiga pakar dilantik bagi membuat kesahan terhadap Papan Permainan Pusingan Haba. Peratus persetujuan pakar digunakan bagi menganalisis data kesahan Papan Permainan Pusingan Haba dan purata peratus persetujuan pakar bagi kesahan muka adalah 96.67% dan kesahan kandungan adalah 85%. Bagi tahap kebolehgunaan, data dianalisis secara analisis statistik deskriptif. Dapatan kajian bagi tahap kebolehgunaan telah menunjukkan nilai min yang diperoleh pada tahap tinggi berdasarkan interpretasi skor min bagi setiap konstruk iaitu bagi konstruk kebergunaan (min=3.94, sisihan piawai=0.252), mudah digunakan (min=3.92, sisihan piawai=0.279), mudah dipelajari (min=3.92, sisihan piawai= 0.279) dan kepuasan (min=3.89, sisihan piawai=0.333). Implikasi kajian adalah bagi membantu pelajar untuk mengatasi miskonsepsi yang dialami oleh pelajar menerusi pentaksiran berkonsepkan permainan. Kesimpulannya, Papan Permainan Pusingan Haba mencatat purata peratus persetujuan kesahan pakar dan tahap kebolehgunaan yang tinggi. |
| References |
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