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UPSI Digital Repository (UDRep)
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| Abstract : Perpustakaan Tuanku Bainun |
| This study aimed to develop a teacher training module for game-based learning (GBL) approach in teaching Newton's laws of motion and to determine its usability and effects on teachers' perceptions of their game literacy capabilities. This study employed the Design and Developmental (DDR) research design. The module was developed using the ADDIE model. A need analysis was conducted using questionnaires involving 338 Physics teachers selected through a stratified sampling method. Descriptive statistics were used in the first phase. The nominal group technique (NGT) and fuzzy Delphi method (FDM) were used in the second phase to identify the main components of the module, obtained through the consensus of nine experts in NGT, with a percentage of agreement of more than 70%. The data collected through FDM involved another 15 experts. The suitability of the items in the module was assessed based on the threshold d value _ 0.2 and percentage of agreement _ 75%. Furthermore, a group of seven experts validated the content of the module. In the evaluation phase, a single-group pre-test and post-test design and a semi-structured interview were employed to evaluate the module's usability and effects on teachers' perceived game literacy. The data was analysed using descriptive statistics, Wilcoxon Signed-Rank Test and thematic analysis. The findings show that the module has high content validity. It positively impacts teachers' perceived game literacy capabilities, and it has a high level of usability (mean = 4.30, SD = 0.61). In conclusion, the module proves to be effective and user-friendly. Teachers' perceived game literacy capabilities improved after the intervention. This study implies that the module could encourage teachers to create educational games and adopt GBL in teaching Newton's laws of motion. Hence, teachers could offer a more engaging learning environmen |
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