UPSI Digital Repository (UDRep)
Start | FAQ | About
Menu Icon

QR Code Link :

Type :Article
Subject :LB Theory and practice of education
ISSN :2232-0458 /eISSN 2550-1771
Main Author :Tan, Wee Hoe
Additional Authors :
  • Lin, Chia Ying
  • Wang, Yanzhen
Title :Mandarin Communication Learning app: a proof-of-concept prototype of contextual learning
Hits :2
Place of Production :Tanjong Malim
Publisher :Fakulti Pembangunan Manusia
Year of Publication :2013
Notes :Vol. 3 No. 2 (2013): Journal of Research, Policy & Practice of Teachers & Teacher Education (JRPPTTE)
Corporate Name :Perpustakaan Tuanku Bainun
PDF Full Text :Login required to access this item.

Abstract : Perpustakaan Tuanku Bainun
This paper is an instance of how a Chinese language teacher trainer cooperated with a game-based learning (GBL) researcher to design and develop a mobile application for learning daily communication in Mandarin. The teacher trainer intends to assist beginning learners, specifically those who speak Malay as their first language, to establish confidence in speaking Mandarin in Malaysian_s daily living contexts; while the researcher has set out to test the ecological validity of a GBL cooperation model. The interdisciplinary cooperation between these individuals has given rise to the production of a Mandarin communication learning application. The key challenge encountered in the development has been to determine the choice of contents and communication contexts for beginning learners. This paper illustrates how the challenges have been resolved and discusses lessons learnt from the cooperation. The outcomes of the study would benefit academics, GBL researchers or developers who plan to initiate cross-disciplinary cooperation towards developing language learning applications. Keywords: Mobile application; Mandarin communication; cooperation model; contextual learning; game-based learning.

References

Ahmad Zamzuri, M.A., & Segaran, K. (2013). 3D talking-head mobile app: A conceptual

framework for English Pronunciation learning among non-native speakers, English

Language Teaching, 6(8), 66-76.

 

Ainol Madziah, Z., & Isarji, S. (2009). Motivation to learn a foreign language in Malaysia.

GEMA Online Journal of Language Studies, 9(2), 73-87.

 

Alexander, S. (2013). Computers and information systems: Year in review 2012. In

Britannica Book of the Year 2013. Retrieved 14 Oct, 2013 from

http://www.britannica.com/EBchecked/topic/1898146/computer-Year-In-Review-

2012

 

Bauer, R.S., & Benedict, P.K. (1997). Modern Cantonese phonology. Berlin: Walter de

Gruyter & Co.

 

Bryman, A. (2008). Social research methods. 3rd ed. Oxford, UK: Oxford University Press.

 

De Jong, T., Specht, M., & Koper, R. (2008). A reference model for mobile social software

for learning. International Journal of Continuing Engineering Education and

Lifelong Learning, 18, 118-138.

 

Edge, D., Searle, E., Chiu, K., Zhao, J., & Landay J.A. (2011). MicroMandarin: Mobile

language learning in context. Proceedings of the SIGCHI Conference on Human

Factors in Computing Systems, pp. 3169-3178. Doi: 10.1145/1978942.1979413

 

Edge, D., Cheng, K.Y., Whitney, M., Qian, Y., Yan, Z., & Soong, F. (2012). Proceedings of

the 14th International Conference on Human computer-interaction with mobile

devices and services, pp. 427-430. Doi: 10.1145/2371574.2371640

 

Hopson, J. (2006). We're not listening: an open letter to academic game researchers. Game

Developer Magazine. Retrieved November 18, 2011, from

http://www.gamasutra.com/features/20061110/hopson_01.shtml

 

Kester, L., Kirschner, P.A., & Van Merrienboer, J.J. (2006). Just-in-time information

presentation: Improving learning a troubleshooting skill. Contemporary

Educational Psychology, 31, 167-185.

 

Larman, C., & Basili, V.R. (2003). Iterative and incremental development: A brief history.

Computer, 36(6), 47-56.

 

Li, C.N., & Thompson, S.A. (1989). Mandarin Chinese: A functional reference grammar.

Berkeley: University of California Press, p. 2-3.

 

Maslow, A. (1943). A Theory of Human Motivation. Psychological Review 50(4), 370-396.

 

Nobel, C. (2011). Teaching a ‗Lean Startup‘ strategy. Harvard Business School Working

Knowledge, pp. 1-2. Retrieved 14 Oct, 2013 from

http://hbswk.hbs.edu/pdf/item/6659.pdf

 

Norman, D. A. (2004). Emotional Design: Why we love (or hate) everyday things. New

York: Basic Books.

 

Pask, G. (1976). Conversation theory: Applications in education and epistemology.

Amsterdam : Elsevier.

 

Shih, B.Y., Chen, C.Y., & Li, C.E. (2010). The exploration of the mobile Mandarin learning

system by the application of TRIZ theory. Computer Applications in Engineering

Education, 21(2), 343-348. Doi: 10.1002/cae.20478

 

Spiro, R., Coulson, R., Feltovich, P., & Anderson, D. (1988). Cognitive flexibility theory:

Advanced knowledge acquisition in ill-structured domains. Proceedings of the 10th

Annual Conference of the Cognitive Science Society.

 

Sweller, J., Van Merrienboer, J., & Paas, F. (1998). Cognitive architecture and instructional

design. Educational Psychology Review, 10, 251-262.

 

Tan, W. H. (2010). Game-based learning in formal educational contexts: How subject

matter experts and game experts could collaborate to design and develop games.

Unpublished doctoral dissertation, University of Warwick, Coventry.

 

Tan, W.H., Neill, S., & Johnston-Wilder, S. (2012). How do professionals‘ attitudes differ

between what game-based learning could ideally achieve and what it usually

achieves. International Journal of Game-Based Learning. 2(1), 1-15.

 

Tian, F., Lv, F., Wang, J., Wang, H., Luo, W., Kam, M., Setlur, V., Dai, G., & Canny, J.

(2010). Let‘s play Chinese characters – mobile learning approaches via culturally

inspired group games. Proceedings of the SIGCHI Conference on Human Factors

in Computing Systems, pp. 1603-1612. Doi: 10.1145/1753326.1753565

 

Wenger, E., & Lave, J., (1991). Situated learning: Legitimate peripheral participation.

Cambridge: Cambridge University Press.


This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials.
You may use the digitized material for private study, scholarship, or research.

Back to search page

Installed and configured by Bahagian Automasi, Perpustakaan Tuanku Bainun, Universiti Pendidikan Sultan Idris
If you have enquiries, kindly contact us at pustakasys@upsi.edu.my or 016-3630263. Office hours only.