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Type :Article
Subject :QA Mathematics
ISSN :2289-7844
Main Author :Mohd Radhi Md Shukri
Additional Authors :
  • Shamsul Arrieya Ariffin
Title :The development process of Awang Sains 2D digital mobile game
Hits :2
Place of Production :Tanjong Malim
Publisher :Fakulti Komputeran dan META-Teknologi
Year of Publication :2019
Notes :Vol. 6 (2019): Journal of ICT in Education (JICTIE)
Corporate Name :Perpustakaan Tuanku Bainun
PDF Full Text :Login required to access this item.

Abstract : Perpustakaan Tuanku Bainun
This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics _ usability, mobility, playability, learning content, local content, language and aesthetics. Fifteen experts were selected to play and then test and evaluate the game. The objective of this game is to use it in teaching and learning Science year 4. The study used design and develop research (DDR) embedded with the ADDIE model (analysis, design, develop, implement, and evaluate), based on pedagogy and the instructional need to make the software meaningful with the ability to help pupils master Science subjects. Keywords: 2D digital mobile game, heuristics, ADDIE

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