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Children, computer and creativity - usability guideline for designing a game authoring tool for children

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General Information Cached
Title
Children, computer and creativity - usability guideline for designing a game authoring tool for children
Type
Thesis
Main Author
Maizatul Hayati Mohamed Yatim
Subject
LB Theory and practice of education
Language Code
eng
Bibliographic Details
Place of Production
Tanjong Malim
Publisher
Fakulti Komputeran dan META-Teknologi
Year of publication
2009
Degree Type
Doctoral
Corporate Name
Perpustakaan Tuanku Bainun Universiti Pendidikan Sultan Idris Issuing body

Abstract

The thesis is based on implementing a child-centered design approach in the creation of a game  authoring tool for children to be used in the classroom as one of their learning tools. Indeed,  research in designing such educational software is primarily focused on the learning outcomes, but  not on the usability. However, the usability of such software for children is a prerequisite for  any learning to be useful and significant. The thesis purposes with a belief that substantial  improvements can be made by paying careful attention to usability during the design of the game  authoring tool. Unlike the related approaches, the scope of research focuses on the game authoring  tool which emphasizes on the design of the game authoring tool and concentrates on the flexibility  of the interaction and construction activity in making games. This research methods started by  investigating works from other researchers including comparing the usability guidelines used in  other fields and exploring the existing educational  programming  tools for children. The findings  exposed  the possibility of planning and designing guidelines for usability and limitations or  problems faced in these tools. The outcomes were also used to guide the first draft of usability  guidelines. To demonstrate and validate these guidelines, a preliminary study was conducted. The  study consists of two user studies conducted in two different locations with the goal, to get as  much information as possible in childrens' preferences and needs based on the usage of two given  software. Informed by these results, the prototype of a game authoring tool named Gatelock was  designed. There, design features were used - game programming, game designing and game playing. In  game programming, the visual programming method is being carried out. The method is being  implemented in a variety of application software for children, especially in the field of  interaction design for children. In game design, children use the basic elements of game design in  their game making, including planning the games, designing, building, gameplay testing, and  re-design. In game playing, the children can participate in the design processes with learning  material and they can incorporate elements of various lessons such as physics, mathematics, science  and drawing. Throughout the design and development of Gatelock, formative and summative evaluations  were conducted to examine the usability and fun aspects of Gatelock. This thesis is a contribution  to the scientific domains of child-centered design. It draws on ideas and techniques from the  fields of children and interaction design, usability study, game design, as well as evaluating  software for children. With respect to game design and children, the main contribution of the  thesis can be specified as product-based and process-based. Product-based contributions include a  prototype (Gatelock) which has a unique set of features due to its child-centered design, and a  list of usability guidelines for designing a game authoring tool for children. Process-based  contributions include a preliminary study of creating a new game authoring tool with usability as  the first objective, as well as empirical evidences characterizing the preliminary study with  results made by children, formative and summative studies which demonstrate the usability of the  game authoring tool, empirical evidences on the usefulness of methods, tools and techniques used  for the evaluating process with children, and a list of usability guidelines for designing a game  authoring tool for children. This thesis also presents the results of the research with the  presence of usability guidelines. At the end, both, the game authoring tool and the usability  guidelines are iteratively involved in the design refinement.  

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