UPSI Digital Repository (UDRep)
|
|
|
Full Text : |
The extensive use of smart phones has become an increasingly trend in promoting and disseminating the sharing of information. Use of smart phone is also widely in use among university students to help them in term of education, time management, and access of information. However, numbers of mobile application for public universities in Malaysia is still low. Usability has been recognized as a significant quality dimension to determine the success of information sharing among the mobile phone users. Usability has become the key factor for successful use of mobile applications especially for those who have limited experiences with new technology. User expectations are the most basic thing in designing mobile applications. Therefore, the selection of the best guidelines should be taken into considerations in determining the usability aspects in the early design phase of the application. Nevertheless, there is still lack of structured guidelines that are available from the literature of mobile applications development. Thus, this article reviews some existing studies to investigate the best usability guidelines available in developing mobile application for public universities in Malaysia. This review will help researchers and practitioners to create more usable applications that meet the user expectations especially in the university environment. |
References |
1. Baharuddin, R., Singh, D., & Razali, R. (2013). Usability dimensions for mobile application - A review. Research Journal of Applied Science, Engineering and Technology. 5(6), pp. 2225-2231.
2. Harrison, R., Flood, D., & Duce, D. (2013). Usability of mobile applications: Literature review and rationale for a new usability model. Journal of Interaction Science. 1(1), pp. 1603-1617.
3. Hujainah, F., Dahlan, H., & Al-haimi, B. (2013). Usability guidelines of mobile learning application. Journal of Information Systems Research and Innovation. 5, pp. 70-77.
4. Hussain, A. & Ferneley, E. (2008). Usability metric for mobile application: A Goal Question Metric (GQM) approach. Published in Proceedings of the 10th International Conference on Information Integration and Web-based Applications & Services.
New York, USA. pp. 567-570.
5. Jun, G. & Tarasewich, P. (2004). Guidelines for handheld mobile devices interface design. Published in Proceedings of the DSI 2004 Annual Meeting. Northeastern University.
6. Mahmood, S., Amen B & Lu, J. (2014). MD framework, approaches, and guidelines for mobile applications development. International Journal of Scientific & Engineering Research. 5(10), pp. 134-140.
7. Nayebi, F., Desharnais, J., & Abran, A. (2012). The state of the art of mobile application usability evaluation. Published in Proceedings of the 25th IEEE Canadian Conference on Electrical and Computer Engineering. Canada.
8. Nielsen, J. (2012). Usability 101: Introduction to usability. Retrieved Dec 31, 2016 from
https://www.nngroup.com/articles/usability-101-introduction-to-usability/.
9. Shitkova, M., Holler, J., Heide T., Clever, N., & Becker, J. (2015). Towards usability guidelines for mobile websites and application. Published in Proceedings of the 12th International Conference on Wirtschaftsinformatik. Osnabruck, Germany. pp. 1603-1617.
10. Suruhanjaya Komunikasi dan Multimedia Malaysia (2013). 121,000 belia mendaftar untuk rebat telefon pintar. Retrieved Dec 31, 2016 from http://www.skmm.gov.my/Mobile/Tools/ViewMobile.aspx?datapath=/Media/Press-Clippings/121,000- belia-mendaftar-untuk-rebat-telefon pintar&classname=SKMM.CustomArticles.
11. Treeratanapon, T. (2012). Design of the usability measurement framework for mobile applications. Published in Proceedings of the International Conference on Computer and Information Technology. Bangkok.
12. Usability ISO 9241 Definition. (n.d.). Retrieved Dec 31, 2016 from http://www.w3.org/2002/Talks/0104- usabilityprocess/slide3-0.html |
This material may be protected under Copyright Act which governs the making of photocopies or reproductions of copyrighted materials. You may use the digitized material for private study, scholarship, or research. |